I Created My Own Custom 3D Graphics Engine

Описание к видео I Created My Own Custom 3D Graphics Engine

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I programmed my own 3D game engine from scratch.
How does a 3D graphics engine work? What is the graphics pipeline? I built a custom 3D graphics engine from nothing using DirectX 11 that is capable of rendering any arbitrary 3D model taken from an OBJ file. I also write several shaders, programs used to turn vertex data into something that can be seen, to give textures and shadows to the rendered triangles in the models. A work around to not being able to render objects in 2D was created. The creted 3D engine is used to create my own 3D shooter.

Play Typing Simulator 3D: https://inkbox-software.itch.io/typin...
Join the Inkbox Athenaeum Discord:   / discord  
Typing Simulator 3D official trailer:

Sources:
Rastertek tutorials: https://www.rastertek.com/tutindex.html
World Karate Championship:    • Playing Every Apple II Floppy, E135 |...  
Creating a cube in unreal engine:    • How To Make a Textured Spinning Cube ...  

3D Models Sources:
Japanese teapot: https://sketchfab.com/3d-models/japan...
Keyboard: https://sketchfab.com/3d-models/keybo...
Cheese wedge: (https://skfb.ly/6TFqB) by CzernO is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/b....
Low Polly Sun Glasses: (https://sketchfab.com/3d-models/low-p...) by Luke_Swag_Walker
Low Poly Camera
https://sketchfab.com/3d-models/1990s...

Music credits:
A Crime In Progress
by John Bartmann from Free Music Archive
Liscense: CC BY-SA

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