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Скачать или смотреть Kaizo Kindergarten - First Grade all levels clear

  • IkeSMB
  • 2023-04-15
  • 910
Kaizo Kindergarten - First Grade all levels clear
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Описание к видео Kaizo Kindergarten - First Grade all levels clear

I couldn't find any videos on Youtube showing the First Grade levels in Panga's Kaizo Kindergarten, so I decided to play them myself. It turns out that was much more of an endeavor than I thought it would be! I spent about a week playing these levels before I finished all of them, thank God I didn't accidentally power off my Super NT.

Some notes about each level:

Motor Skills - The only other motor skills levels I'd played before this were Absolute Power from Invictus and an old Romhack Races level, so this was pretty tough. The 5 bounces in the low corridor at the end of the first half really gave me trouble, as I couldn't quite grasp how to do the regrabs while switching between jumps. The shell + p-switch part in the second half also gave me a lot of trouble, but was consistent once I learned it.

1F0 - Definitely the easiest level of the set, and also probably my favorite. The first half was very intuitive and comparatively easy, while the second half was difficult once I got to the red koopa + p-switch part. I don't know why the p-switch never despawned with the strat I did, but it made it a lot easier. I imagine it has to do with the custom 1F0-like blocks which don't act exactly like vanilla 1F0 (see how the timed lift at the start of the second half doesn't immediately shoot down like it would on normal 1F0).

Slow Fall - The ball and chain in the first half was tough to get down consistently. In the second half, the shell carry down the corridor near the end was difficult to figure out. I was also struggling with the part with the chuck on the note block until I figured out you could easily bounce on him multiple times during his stun.

Block Break - The first half was one of my favorite sections in First Grade, but that's not the relevant half. I believe the second half of Block Break is the reason why I couldn't find any videos of the First Grade levels. There are 2 tiles on this level which are supposed to be breakable blocks but are instead invisible, unmarked tiles which if touched will take Luigi out of the level and put him at Mario's entrance on the overworld, thus making First Grade permanently inaccessible on that save file. The first tile is immediately above the 2nd muncher in the set of 4 that you jump over from bouncing off the red flying koopa, and the second one is past the second on/off wall with the shell, horizontally aligned with the 2 stacked on/off blocks and vertically aligned with the 2 non-up arrow blocks to the left. Thank you very much Tomsod on smwcentral for letting me know about these blocks so I didn't have to learn about them the hard way.

It's possible to get around the first glitched tile without any special strats, but you simply don't have enough speed to clear the gap over the 2nd glitched tile. This is why I had to get p-speed at the start of the level and conserve it all the way up to the gap. Just having stored p-speed isn't enough though, as you need to already be moving at max speed when you start the bounce in order to clear the gap. That's why I went back to the chuck after hitting the on/off, so I could use the extra space to get to full p-speed before the bounce over the gap. The spawn manipulation I developed to make this work was very particular:

1) Move to the left after the on/off hit as early as possible while still being low enough to have the chuck not jump immediately when spawned.

2) Make sure the shell lands far enough right after the shell jump so it can respawn (I wasn't sure exactly what made this work, intuitively you'd do the shell jump further away from the wall but for the some reason the shell rarely respawned when I did this).

3) Bounce on the chuck as far to the left as possible while still getting bounced right. This was where most attempts failed, as to get the shell to respawn you almost have to be right on top of the chuck. I tried to use a left screen scroll, but unfortunately I couldn't find a spot where I could afford to let go of all the other buttons (in retrospect maybe I could've done a scroll immediately after the on/off hit).

4) Make sure you hit the top of the block, as you have a risk of hitting the glitched tile if you hit the left side of the block.

This was the one section I practiced with savestates on bsnes, as I felt it was definitely justified.

Double Jump - A few jank parts here. I landed on the first saw in the first half with low downwards speed so I could still make it to the ledge with a bad sprite interaction framerule. The right screen scroll in the second half was to respawn the falling platform without respawning the thwomp; this was the only way I could do this part without some sort of luck.

Jump Man - The constant auto-jumping was hard to get used to, but pretty cool. The key part at the end of the first half was the hardest part by far. Also note that you can't manually dismount yoshi in this level.

0:00 Motor Skills
1:46 1F0
3:36 Slow Fall
5:51 Block Break
7:57 Double Jump
10:01 Jump Man

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