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Скачать или смотреть Battlefield 6 Reveal Breakthrough Gameplay

  • Ravic
  • 2025-08-02
  • 104156
Battlefield 6 Reveal Breakthrough Gameplay
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Описание к видео Battlefield 6 Reveal Breakthrough Gameplay

Part 1 of some of my initial impressions of Battlefield 6 or things I'll mention about the reveal build or beta build of the game. I would have started with Conquest but I'm trying to figure out what to do since a bunch of my footage was saved at 720p by the Nvidia App which I don't see how it could have done if the game was supposed to be running as Borderless unless it reset itself at some point to "Fullscreen". I'm not sure where to start but one of the good things to mention is the vehicle system in the game returning to something more similar to before BF1 where vehicles are on the map and they are taken into consideration when balancing the map. Meaning there are only specific vehicles on each map and players are prevented from making those selfish decisions when choosing a vehicle that could make a round unbalanced. It also appears they tied vehicles to objectives which is great since it would put priority on some objectives that might not normally get attacked if they didn't have some kind of height or tactical advantage to exploit. Can't really say much on vehicle vs infantry balance or infantry vs vehicle balance since I didn't touch the Engineer class during this event. There were times when I was getting attacked or taking damage from a attack helicopter but did not know it whether because of the lack of UI indicators or weird stuff going on with the sound it was odd. They all did seem quite powerful still and I was surprised at the number of rockets it was taking mus1ck to fully kill a tank. I would have expected less considering we are at lower player counts or no longer running 128 player lobbies in Battlefield 6. The stationary TOW missile doesn't 360 or can't spin all the way around making some of them unbalanced or some of the maps unbalanced in a sense because one side gets a well placed TOW missile while the other can't use it or turn it around the other direction. I was able to give this feedback to the devs although I doubt they'll do anything about it.

Sponsored by EA

Gunplay short version, to me didn't feel satisfying. It just felt like more full auto spam while doing as many movement mechanics as possible and more hipfire use or it favored that over control and accuracy. Felt more like COD or Delta Force in a sense than any Battlefield game at least for firing the weapons and aiming down sights. Especially with ADS times being more variable and slower. No idea if the sniper rifles one shotting to the body or the chest at range ( greater than 80 or 100 meters ) is intentional but I haven't been able to test yet if it has a limit meaning I don't know if it's the sweet spot or it continues that 100% damage to infinitely. Either way the headshot should be the only one shot to the body for snipers and I hope I'm not being overly paranoid that it has something to do with some other game mode interfering with the base game...Tap-firing with automatic weapons seemed more like a hinderance than full auto spam. Recoil can be negated by just cranking the FOV like in previous Battlefield games so I'm not sure what their plan is.

The setups were 14900k CPU, 4080 Super GPU, a 32 inch monitor basically ten inches from your face if you use mouse and keyboard and bad contrast or really dark image making it hard to make things out a lot of the time. The rest was sponsored gear from Razer & Elgato so Razer Basilisk and one of their full-sized keyboards with blue switches and macro keys that I kept hitting instead of the keys I wanted to. So yeah the typical nightmare setup they have at these events. The game performance was okay or decent considering I left most things on at High and Ultra graphical settings. My gaming performance was crap but not terrible considering I only had around three hours of sleep. I didn't have a fps log on because I didn't want it captured in the stream or footage since there is already enough on screen space being taken up by the UI.

Speaking on the issue with the footage getting saved at the wrong resolution it looks like this is still the same engine BF2042 uses so I'd expect a lot of things or issues from it to carry over since they are still using a version of the Frostbite engine that starts up the game at 720p instead of the resolution you set it to. The workaround or fix to that issue according to Nvidia is to run the game in Borderless. So if I include some and it looks blurry or over sharpened it's because of that. Although DLSS and most graphical settings were set to High or Ultra so it could be other things making it harder to see or make out details since the more complex the image becomes the harder it is for encoders.

I'll include more impressions in the next video description. 5000 character limit on video descriptions...

Outro tune "Rise and Fight" composed by Piotr Wojtowicz aka ThePianoMan007 :
   / fucer007  
https://open.spotify.com/artist/54yww...

#battlefield6
#gaming
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