Operation Flashpoint: Resistance - Speedrun (Any% - Segmented) TMG HK

Описание к видео Operation Flashpoint: Resistance - Speedrun (Any% - Segmented) TMG HK

Game version: 1.99
Game difficulty: Cadet
Time format: min.sec.frames (30 FPS)

Individual mission speedrun times (video links):
time of video / name of mission / mission time / (load time)
0:00 - 01. Invasion - 2.48.01 (0.02.15)
2:50 - 02. Crossroad - 0.24.15 (0.02.10)
3:17 - 03. Contact - 2.20.03 (0.01.16)
5:39 - 04. Ammo Low - 2.07.20 (0.01.00)
7:48 - 05. Scrap - 1.16.14 (0.01.00)
9:06 - 06. Field Excersise - 2.42.00 (0.01.21)
11:49 - 07. First Strike - 3.16.09 (0.02.19)
15:09 - 08. Hostages - 0.38.22 (0.01.15)
15:49 - 09. Information - 1.27.22 (0.01.22)
17:18 - 10. Occupation - 4.11.10 (0.01.04)
21:31 - 11. Counterattack - 2.48.00 (0.00.28)
24:20 - 12. Contraband - 0.34.08 (0.01.05)
24:55 - 13. Rekoning - 0.26.04 (0.02.17)
25:24 - 14. Fireworks - 1.10.04 (0.00.26)
26:36 - 15. The Pass - 0.52.22 (0.01.25)
27:30 - 16. Hunting - 1.52.24 (0.02.00)
29:25 - 17. Trap - 2.20.16 (0.01.24)
31:48 - 18. Fire Fight - 1.17.13 / for RTA 1.16.19

"Mission time" start when briefing appears and stop when player press "next" in briefing note after mission.
"Load time" start after press "next" in briefing note after mission and stop when briefing appears.

RTA Time: 33.02.10

Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz 3.20 GHz

Category of speedrun rules: Timing starts when you first gain control of the player in the first mission (Invasion). Timing stops when you lose control of the player in the last mission (Fire Fight) by triggering 'Mission complete' title. Speedrun time is measured using RTA (real-time attack) method.
Each mission's state is determined by the missions before. Runner is allowed to use Time Acceleration feature of the game.

SpeedRun are far from perfect, but I think that nobody can win more than 5 minutes.

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