Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

Описание к видео Houdini Tutorial: Add velocity to FLIP fluids (only once or over time)

I describe how to modify a fluid simulation so that the particles have a velocity when they are emitted. We'll have two versions: One where only the first particles receive the velocity and another one where EVERY particle gets some random values.

If you don't want to use the VEX/VOP-Networks, you can use this code:

v@v = set(fit01(rand(@ptnum),-1,1),fit01(rand(@ptnum),-1,1),fit01(rand(@ptnum),-1,1));

@N += set(fit01(rand(@ptnum+@Frame/20),-1,1),fit01(rand(@ptnum+@Frame/20),-1,1),fit01(rand(@ptnum+@Frame/20),-1,1));

Комментарии

Информация по комментариям в разработке