Due to a past catastrophe on Earth, humanity was forced to live amongst the stars for several centuries, resulting in the creation of the S.D. calendar and the birth of the Aria Federation, an empire whose influence extends from Earth to Saturn. In S.D. 1478, an embassy located within the empire's capital on Earth's moon was seized by terrorists, and forces deployed by Aria's Special Space Service ended in disaster as the terrorists triggered a self-detonation device, killing themselves and several civilians in the process.
The actual game begins six years after this event, with the player assuming the role of one of eight characters who will become involved in a mastermind's scheme to take control of the Aria Federation's superweapon and use it for his own purposes.
The bulk of the game revolves around three buttons: Main Weapon, Sub-Weapon, and Dash. Players move around an enclosed arena, attempting to win against their opponents by using weapons and melee attacks.
Each player has an Armor Gauge, which essentially acts as a life bar. As the player is attacked, it depletes. When it is fully depleted, the Rounder enters a Vanish Mode, by which the next hit would be the killing blow.
In addition to their Armor Gauge, players have a Charge Gauge (essentially a super meter), which increases when you hit your opponent, get hit by a ranged attack, shoot down your opponent's attacks, and when you're not firing (slowly over time). However, the Charge Gauge decreases when you are either hit with a closed-ranged attack or use certain moves.
Each rounder in-game has two circles surrounding it, one for the Main Weapon and one for the Sub-Weapon.
Not only do they represent the current reloading time of each weapon, but the Sub-Weapon circle also represents the range at which your Rounder can be engaged in melee combat.
The Action button on its own serves two purposes: one for dashing and one for activating the Barrier (which uses the Charge Gauge to reduce damage taken and allows the Rounder to target freely). Players can choose between two "Dash Types":
NEW - Added in "NEW Ver." Quickly pressing the button performs a Dash. Holding the button down performs a Barrier.
OLD - Pressing the button while tilting the joystick performs a Dash. Pressing the button while the joystick is neutral performs a Barrier.
Pressing both Weapon buttons together, activates the Barrage attack, which serve as special attacks (some offensive, some defensive) at the cost of some of the Charge Gauge. Special move commands can be used to perform additional techniques.
Each Rounder has its own unique B.O.S.S. (Booster of Over-armed Shell System) formation, which serve as powerful shoot-'em-up bosses with complex bullet hell patterns, a dedicated Armor Gauge, and the ability to damage an opponent just by touching them.
The Charge Gauge determines how much Armor the B.O.S.S. formation starts with and how long the player lasts in B.O.S.S. mode. The Charge Gauge depletes as the mode is in effect. Opponents can destroy the formation to end the mode early.
When the player's Armor Gauge is depleted and the Rounder is in Vanish Mode, triggering B.O.S.S. mode activates FINAL B.O.S.S. mode, which puts the Rounder in a more powerful B.O.S.S. formation (with new abilities and more complex bullet patterns). However, destroying this formation also destroys the Rounder and ending the mode leaves the player open for a quick finish.
There are eight playable characters in WarTech: Senko no Ronde, each with a unique Rounder. Each Rounder has it's own unique speed, health, attacks, B.O.S.S. forms, and melee ranges. Players can also choose between two "cartridges" of Rounders, each with three color schemes, which contain differences in bullet patterns and slightly modified stats.
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