[TAS] ワールドヒーローズ2JET - ラスプーチン: 300.00ave [2K.1440p/60fps]

Описание к видео [TAS] ワールドヒーローズ2JET - ラスプーチン: 300.00ave [2K.1440p/60fps]

走れラスプー https://amzn.to/3pkCKPQ

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WORLD HEROES 2 JET - RASPUTIN : 300.00ave.

Using-Character: Rasputin
Score: 300.00ave.
BIOS(ver.): MVS Japan ver.6
Settings: Difficulty:Lv4, Time:99sec.
Result: 1cALL{ R×22, Bonus:+300, Average:296.45(6522/22) }.
Brand/Maker: 1994©ADK
Date-of-Recording: 2011-12-14.

timetable of this video.
00:00 Start-Up and Title-Screen
00:15 Select: Character and Playing-Mode
00:20 Day1 Entrance of the Heroes
00:34 Day1-1: SHURA
01:03 Day1-2: DRAGON
01:32 Day1-3: FUMA
02:02 Day1 Results
02:14 Day2 Entrance of the Heroes
02:21 Day2-1: RYOKO
02:51 Day2-2: J.CARN
03:20 Day2-3: JANNE
03:52 Day2 Results
04:04 Bonus-Game: Raging-Bull
04:25 Day3 Entrance of the Heroes
04:32 Day3-1: MUDMAN
05:02 Day3-2: BROCKEN
05:34 Day3-3: RASPUTIN
06:05 Day3 Results
06:18 Day4 Entrance of the Heroes
06:25 Day4-1: J.MAX
06:54 Day4-2: M.POWER
07:23 Day4-3: ERICK
07:52 Day4 Results
08:04 Dare from Cap.KIDD
08:43 Slaughter-Fest: Cap.KIDD
09:46 Dare from HANZO
09:54 Final-Round: HANZO
10:57 Conspiracy of ZEUS
11:18 1st-match: JACK
12:17 Dare from RYOFU
12:25 2nd-match: RYOFU
13:27 Activation of 100% ZEUS
13:56 Final-match: ZEUS
15:00 Ending and End-Credits
16:06 Results and Score-Ranking

"WORLD HEROES 2 JET":    • WORLD HEROES 2 JET  

notes on this game:
the scoring-system of this game is not a popular accumulation-system but the "average-system". a score you can gain in a round will be 0, if you lose the round in the progress of this game. therefore, you must aim to make a perfect-game in every round and finish the game with undefeated, if you want to try to make more higher score.

a score of the bonus-game is averaged divided by the total number of rounds, but its number of bonus-game is not added to the final denominator. by the taking into account the increasing of the bonus-score, it is sufficient that 287 or more per round to make a full-mark with "300.00ave".

all attacks in this game are not only a hit, but also you can gain a score even if it is blocked. the scores gained by those attacks are accumulated as "BATTLE", but those the limit also are up to 100 per a round including "LIFE" and "TIME". it is also worth noting that the score you can gain changes by the type of attack using to give an enemy the finishing, and you can gain more scores if you use a "multi-hitting-move" at that time.

and also, because it is just only a bit of loss that you intendedly ignore a perfect-game than giving a top priority to it, you will be able to gain more better result even if you block a few enemy's attacks.

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notes on "displayable-limit-score", or "max-out":
the playthrough in this video is numerically equivalent to the highest world record, because it has reached a "displayable-limit-score" in this game. however, the first achiever would be only one person who should be honored for the "displayable-limit-score" in a game-competitions. therefore, this video is for a reference purposes, and only the first achiever at the real on-site game-corner should receive the highest accolades as the greatest pioneer.

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notes on watching this video:
the playthrough in this video has been made using "FBArr" and "MacroLua". and also, you have to pay attention when you watch my videos and evaluate them, because all playthroughs in my videos are in accordance with a few special rules. those are different from the rules of "Twin-Galaxies" or "JHA" known as the standard rules for game-competitions.

"learn more": https://drive.google.com/file/d/1_Phu...

in addition, this video has been reedited or added with different images from the original game for the parts that are not directly related to the scoring. paradoxically, it means that we make significant changes and corrections to the original material without hesitation, if it is not directly related to the scoring. so, some people may feel that it is "excessive production" or "fake", but please understand that the top priority is to make the scoring playthrough look better.

#WARASUBOFACTORY #FightingGameScorerun #ToolAssistedScorerun

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見所はボーナスゲームでの安定300点パターンです。当時のゲーム攻略誌に書かれていた方法は一度も成功した事が無く、それで独自にこの動画の方法を開発してようやく300点を出す事に成功しました。

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