Today we start by heading to Windhelm for a quest we actually haven't picked up yet. If you were around during the first 150 videos or so when we were pursuing our Path to Ultimate Power, you may recall that some quests in the game are mutually exclusive with others, meaning you can only have one of them in your journal at a time. These quests have to be managed carefully because several of them give skill increases as rewards. It's easy to get in a situation where you can't take the quest you want in order to get a level in Light Armor because you already have a quest that will give you a level in Alchemy, but which you won't be ready to turn in for quite some time.
So it is with today's quest, which is Dungeon Delving as given by Oengul War-Anvil. He needs Queen Freydis' sword retrieved from a dungeon, naturally. I just love how everyone in Skyrim knows where all these valuable artifacts that are two, three, or even four thousand years old are, but apparently nobody's got the time to go try to retrieve them.
Our target, like every freaking radiant quest in Eastmarch it seems, is Lost Knife Cave, which we've not only cleared out but had to revisit several times already in the course of this playthrough for other radiant quests. So we turn on speedrun mode and race through it, cutting down bandits before they even know what's on them and grabbing the item from the boss chest at the end. We return it to Oengul, and this quest actually gives a level in Smithing, which normally we would have needed as part of our master plan, but for reasons I can't quite recall (this playthrough is almost two years old now, after all) we ended up not needing.
Next is yet another mutually exclusive quest, this one from Annekke in Darkwater Crossing to kill a bandit leader. She has the decency to not send us back to Lost Knife Hideout, instead sending us to another location we've already been through multiple times, Stony Creek Cave. We again engage speedrun mode, kill the leader, and head back for our reward. Like Oengul's quest, this one gives a level of Light Armor, but again we ended up not needing it.
Speedrunning two locations we've already cleared takes very little time, so we head to Falkreath for another mutually exclusive quest. This one is another Dungeon Delving, this time by Runil, who like 50% of Skyrim's population has lost something valuable inside a cave. The target happens to be Southfringe Sanctum, which is extremely fortuitous since it's the location of a miscellaneous dungeon quest we still need to do, so we'll kill two birds with one stone.
Southfringe is aptly named, because it's at the very southern edge of Skyrim. Inside we find a clan of spellswords, although Selveni tells us they're all actually necromancers. We clear them out with several silent arrows, including the chief Bashnag. Towards the end we find Selveni Nethri wrapped up in some spider webs, thrown to the spiders by the necromancers for trying to leave them. All the quest involves is clearing out the dungeon and then cutting her down so she can run out.
We return to Falkreath to bring Runil his journal, and just like that we've checked four quests off our rapidly shrinking list of remaining quests. Next time we'll be returning to this same vicinity to take down an ancient vampire.
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