Super Smash Bros. Brawl: Classic Mode on Intense with Lucario (Crazy Hand Clear)

Описание к видео Super Smash Bros. Brawl: Classic Mode on Intense with Lucario (Crazy Hand Clear)

After all these years I thought that it was impossible for me to clear Classic Mode with Lucario, but it turns out it doesn't seem to hard to be honest.
Attributes:
Lucario is a character with relatively fast attack speed and decent maneuverability. It has a very strong air game due to the speed and knockback of its aerials; its forward and up airs are great for juggling and stringing into each other at low percents, the forward air is also useful as a defensive move and general combo-filler, and its down air has very fast start-up and strong edge-guarding ability. Lucario's aerials in general give it a good set of approaching and defensive moves, due to having floaty physics, decent air speed, and the ability to wall jump and wall cling. Lucario's recovery move ExtremeSpeed is bendable, allowing a variety of unpredictable recovery angles, and the ability to wall cling and wall jump after use. Most of Lucario's attacks have unexpectedly large hitboxes, most notably its forward smash.

Of course, Lucario's biggest advantage is its aura. A Lucario at KO percent gains enough extra damage on its attacks to reduce the opponent's survivability by a few dozen percent, in addition to increasing the already-large hitbox size of most of its moves. Aura also increases Lucario's power when it is behind in the match; both these factors combined allow it more chance to stage a comeback than some other characters. Other tools include Aura Sphere, a multi-purpose projectile that can bother approaches or KO at high percents (for both players).

While Lucario's floatiness gives it control in the air, it does leave it susceptible to juggling despite its down aerial's momentum-halting properties. Most of its ground attacks are also on the slow side, and its ground speed is slightly below average (although it does have a fast fox-trot), so it must use its aerials to keep the opponent out of close range. But the biggest problem is that aura is a two-way street; when at low damage (such as at the start of every stock) Lucario's entire moveset is weakened, and when it has a lead in stocks its power decreases even further, which makes it difficult to make headway on the opponent at the start of a match and can make it harder to hold a lead than some other characters. The reduced damage also comes with reduced power, meaning Lucario has a hard time getting KOs until its damage reaches a certain amount. It also lacks a meteor smash outside of Footstool Jumps, its recovery cannot deal damage and so is a bit easier to interrupt (plus it cannot fight off edgehoggers at all), and its counter move (Double Team) is too slow to be useful, and the counterattack can even be shielded.

Lucario is the epitome of risk versus reward. Its aura rewards it for falling behind and punishes it for pulling ahead, encouraging close matches and come-from-behind victories.

My Playlists:
All Super Smash Bros. Classic Modes (64 to Ultimate - Hardest Difficulty):
   • All Super Smash Bros. Classic Modes (...  
Super Smash Bros. Ultimate Classic Mode Speed Runs 9.9:
   • Super Smash Bros. Ultimate Classic Mo...  
Super Smash Bros. Brawl Classic Mode on Intense:
   • Super Smash Bros.Brawl Classic Intens...  
Super Smash Bros. Ultimate Classic Mode (Final Round in 9.9):
   • Super Smash Bros. Ultimate: Classic M...  
Pokémon Mystery Dungeon DX (GBA/SWitch) Cutscene Comparison:
   • Pokémon Mystery Dungeon DX (GBA/Switc...  
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