Modelling a Humanoid Character for My Unity Game: Blender Retopology Process

Описание к видео Modelling a Humanoid Character for My Unity Game: Blender Retopology Process

Hello everyone, I'm SqdaS!

I'm a computer engineer and indie game developer. From a young age, I've been a huge video game fan, and my biggest dream has always been to create my own game. I have over 1000 hours of experience in Blender and I've dedicated this time to creating 3D art for my Unity game, "AOS." This video showcases the timelapse process of crafting the base default man, which will be used for various characters in the game.

"AOS" is my biggest solo project, and my goal is to bring it to Steam for everyone to enjoy.
Stay tuned for more updates and behind-the-scenes looks at the development process.
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Thanks for watching and supporting my journey!

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