the thrilling sequel to "local dragon breaks into shrine"
I use "you" a lot in my notes below by force of habit but let's face it, probably nobody else is going to do this and the world is likely better off for that.
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This boss is a nightmare and out of the 12 patterns she has, maybe 3 of them are not complete bullshit. I think my spell history speaks for itself.
Non1: On Ura (but not Lunatic), the bullets follow behind each other perfectly, so if you get in position everything else dodges you. This is useful, because this makes it trivial to exploit this pattern for border farming for the first spell.
Gensokyoware: An awful spell made less awful with the border cheese. Obtaining a border right as the first non is cancelled will cause it to expire around the time the second set of lines sweep the middle of the screen. Use this to your advantage and get a free pass on that one. The spell usually ends shortly after the third set of lines crosses the middle and you only need to dodge the line coming from one side, but sometimes it drags on for a bit longer and you have to avoid both and make your way back to the center. It's pretty common to get forced off center and walled while she has like 1px of health remaining.
Non2: You generally want to avoid dealing with this when the green arrowheads show up because you have almost no space to dodge for the short period of time after they spawn and have to stay in lane until they move away. Staying in the middle during the first wave of lasers is advised - once you head off center it's generally difficult to get under the boss again, and the mentos makes it even worse by sometimes walling off the lane you're in during subsequent waves.
Pot Smasher: Easy. Grazed a bit for fun and profit.
Non3: Forced movement. The crisscross is bad news, so try to avoid it.
Plumber: On Ura (but not on Lunatic), the fireballs spread out so much that it's actually possible and in fact easier to micro through them on one edge of the screen instead of doing it the intended way. Pretty fun actually.
Non4: There are two ways to dodge each wave of butterflies (they're static) and you need to know both. There's a safespot in the bottom middle, but if it gets blocked by the bullet lanes (which are not static), you will have to head over to one of the side spots. The transition between waves is pretty much the only difficult (read: bullshit) part of this attack, because sometimes it's completely unreadable for some reason.
Supernature: If an orb or a butterfly heads your way before you finish dodging the junkorings, Have Fun. If the butterflies won't leave you alone, like in this run (their trajectory is hard to read and they can and will spawn flowers on top of you if you move into the space behind them after they pass by), Have Fun. If you get unreadable trash during the laser section, Have Fun (it's possible, but not easy, to go through the lasers in the opposite direction; lasers in this fight are extremely strict and border on clippy). If the spell doesn't end before the second wave starts, Have Fun. Try not to run into a leftover bullet while getting in position to dodge the second set of junkorings, because there are usually a few lying around near the bottom middle.
Trinarity: the Touko-only phases are the least threatening segments of this spell.
Saruta's bubbles in phase 1 are random, and they can screw you over if they decide to spawn such that they hit the walls at inconvenient times (e.g. slightly spaced out, but not at the same time). It's not really possible to come up with a consistent strat for this part because of this so I just wing it.
Uzume's water bullet thingies in phase 3 are a bit clippy (hitboxes in this fight, especially mentos/glowshit/lasers/fireballs, are generally not forgiving). Also, you can get memed by the glowshit while trying to dodge the water bullets.
You can also get memed by Touko's random curving bullets while dodging the laser on phase 5. Fun! (This is uncommon, but it happens)
Bounty: The opening wave is a bit bullshit and extremely precise if you try to do it in the middle (I've died here on pace, even in the corner, more than once). After that, my usual strat is to stall for a border before the phase 4 transition, spawn in the green pots, and then move up between the innermost two sets of pots using iframes (I messed up here and killed phase 3 early so I had to do extra dodging). Once in the cheese spot, you still have to deal with the mentos and the butterfly lines. The butterfly lines alternate between two positions and are fixed at the start of the spell, so you need to memorise what directions they fire in and just avoid in that general area when the pots slow down.
Reap the Harvest: Shoot unfocused or you're gonna accidentally kill other stuff.
MoHW: Rubbish attack. Once the butterflies show up you're pretty much at Touko's mercy, so I just restrict myself to bottomdragging and pray it dies before I die.
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