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Скачать или смотреть [DFFOO] The Veiled Magician CHAOS (Heretics) - Relm, Alphinaud, Arciela

  • Belial
  • 2020-08-13
  • 75
[DFFOO] The Veiled Magician CHAOS (Heretics) - Relm, Alphinaud, Arciela
DFFOODissidia Final Fantasy Opera OmniaHereticHereticsChallengeVeiled MagicianVeiled Magician ChaosVeiled Magician ChallengeChallenge QuestChaosQuestLDBTBurstDissidiaFinal FantasyOperaOmniaOpera OmniaDFFOO GLDFFOO GlobalGLGlobalPaineRelmAlphinaudArcielaVayne NovusRelm of PossibilityAmidatelionShantottoAlisaieLuluPoromEikoEntropyTier14DEKrileVeiledMagicianリルムScoreTurns999KDimensions EndDFFOO Veiled Magician
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Описание к видео [DFFOO] The Veiled Magician CHAOS (Heretics) - Relm, Alphinaud, Arciela

The sketch turn glitch is back lol
999K score @ 82 turns

Damage Table: https://cdn.discordapp.com/attachment...

I wanted to test how good of a (Relm) support Alphinaud was since his AA regen can be used multiple times thanks to free skills. Relm had close to the usual damage she's doing - with the exception of Wave 2. There are 2 things that held back Relm's damage here:
1 - wave 2 strategy was centered around deleting turns with Ami thus no outlet for Relm free turns
2 - Arciela had to spend a lot of time in Descension. Less regen for Relm = Much lower DPT
Would definitely revisit this combo in a future quest where Arciela can afford to sit on her S1 stance for nearly the entire fight.

I had Ifrit to dispel the behemoth's resistances in Wave 2. Since this team has no imperils so I couldn't afford to let them move too much and this is where friend Ami comes into play: delete turns and beat them down before they can get to their turns. There's actually a sketch turn glitch that happened here, where I got an extra turn on top of the free turn - giving me 8 turns of summon, and 7 turns of Ami. This has happened a few times long ago, but I'm not sure why it happened again all of a sudden. Might be tied to getting a break with the summon on the free turn.
Wave 3 was similar to wave 1, but instead proceeded to HP silence lock them a few turns after I got rid of their first shields. The reason for this is to prevent them from using "Trick Holy", also preventing their next shields.

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