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Скачать или смотреть [TAS] The World's Hardest Game Speedrun in

  • Steev0
  • 2019-04-23
  • 542618
[TAS] The World's Hardest Game Speedrun in
whgworld'sworldshardestgamePzulaTASToolassistedTool AssistedSpeedrunTheKyleStevenssub
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Описание к видео [TAS] The World's Hardest Game Speedrun in

Link to Updated TAS by GGG502:    • [TAS UPDATED] The World's Hardest Game in ...  
Link to Single Resolution TAS by Raflikk:    • [TAS] The World's Hardest Game in 4:55.01 ...  
Link to the human record by Raflikk    • [WR] The World's Hardest Game in 5:09.233  

This is a tool-assisted speedrun [TAS] of The World's Hardest Game.

I know it appears as if I should have died many times during this run but this is the way the game was designed. The original gameplay, speed of the player, collision detection, etc, remains untouched and is identical to the original version of the game.

This run is 29 seconds faster than the human record and beats the old TAS record by Pzula by 13 seconds. This run improved on Pzula's TAS by implementing new strategies on levels 6, 8, 9, 10, 15, 18, 20, 23, 27, 28 and 30 along with one or two frames saved on a few other levels.

I was able to pass through some dots without dying due to how collisions work.
To perform collision detection against an enemy, the game checks for a collision at 5 different points on the player.
These points are: Centre, right, left, top, bottom and are only one pixel in size.
At each of these points, the game checks whether the point overlaps with a pixel in an enemy.
For a collision to register the game checks the enemies current frame and next frame for a collision, so when the dots are moving fast like in levels 7, 9, 15 and 21, it is possible to avoid collision if the enemy only collides with one of the 5 points on the player for 1 frame.
Here is a link to a graphic made by Pzula to explain the collision logic. https://cdn.discordapp.com/attachment...

A different window size was used in levels 9 and 15 to save time. when you resize the game it creates rounding errors and some objects must be moved one pixel closer or further away from one another. On some levels, this one-pixel difference can be enough to save many frames.

The flash game was modified by Pzula to add TAS features such as playing the game one frame at a time and recording inputs. The game was then played from the beginning in real time and used these recorded inputs to move the player. This is a single run and no splicing was used.

Shoutouts to:

Stevie for creating The World's Hardest Game.
   / coozymcm.  .

Pzula for creating the speedrun and TAS version of The World's Hardest Game.
https://www.youtube.com/channel/UCppy...
  / pzula  

Hsblue for starting The World's Hardest Game discord server.
https://www.youtube.com/channel/UCO27...
  / hsblue  

Join the World's Hardest Game Discord server here: https://discordapp.com/invite/XhrkNtc

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