Let's Play Stellaris 3.12 - Voidforged Ep2 - I Remember Now

Описание к видео Let's Play Stellaris 3.12 - Voidforged Ep2 - I Remember Now

2215 to 2235ish

Playlist link:    • Let's Play Stellaris 3.12 - Voidforged  

Man I forgot how bad the UI on habitats and orbitals is now... Sure is nice that we have all of these planets though.

00:00 Welcome back, recap of last time
00:40 Geopolitical considerations
01:05 Planetary management
01:45 OK maybe one more little landgrab, as a treat
02:10 Pretty easy society choice
02:45 Pretty easy physics choice
05:39 It's free real estate
05:55 Glitch with building slots from city districts taking a while to appear?
08:04 How does "Increased chance of starbase research options" work as a launch effect? Shouldn't it be a modifier?
09:23 Stacking up society research modifiers on one of these habitables, research output math from habitability penalties
12:27 Re-learning gestalt new-colony setup, turning off maintenance and crime jobs
13:12 Machine templating system completes, thinking about robomodding habitability but ultimately don't
14:14 Where to build next habitat?
16:03 Kinda meh society choices
16:50 Hard physics choices
19:03 More habitability math on planetside research vs research on habitats.
20:48 "Planetary surface settlement established" is rather misleading
24:30 Kinda meh physics choices
27:24 Questionable engineering choice - if I don't have reactors, afterburners and combat computers might not do me much good, at least for a while
28:06 Figuring out how to fix my capital's housing problems subject to habitat constraints
29:53 Finished Unyielding, second perk - Shared Destiny vs Mastery of Nature
33:04 Society choice
37:28 Economy vs military physics choice
38:22 Rivalry with the individualist machines
38:35 Good engineering options
40:10 Pretty easy society choice
41:10 Expertise trait choice on science node - not the options I might have hoped for. Ultimately I think choosing Industry was justified just based on having played Computing Expertise last game; even if it isn't better, it'll be different. Would've been happier with New Worlds or Voidcraft though.
45:29 Third tradition choice
48:13 Physics choice, no outstanding options
48:50 Opinions about the gestalt amenities agenda. It's really good, but annoying to play around because you have to shuffle pops in and our of maintenance drone jobs.
49:20 Easy choice for which of the three career paths to level scientists into
50:05 Looks like we've opened tier 2 society, good Terraforming draw
50:55 Finished our single archaeology site, so now we can make this scientist a governor of a tech world I guess
54:25 The Mystery of the Agri-Drones
54:52 Gas Refining vs Carrier Operations
57:04 I should probably be building more habitats but it's such a pain. Reflections on the state of the game, how long I plan to run this playthrough, differences with hive void dwellers

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