Descriptor Sets // Vulkan For Beginners #16

Описание к видео Descriptor Sets // Vulkan For Beginners #16

In this video we learn how to connect a vertex buffer to the graphics pipeline object using a descriptor set and descriptor set layout.

🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!).

📚 Timecodes 📚
0:00 Intro
0:30 Descriptor Sets
3:49 Changes to graphics_pipeline.cpp
7:08 High-level overview
7:39 Creating the descriptor pool
10:52 Creating the descriptor set layout
15:43 Allocating the descriptor set
17:50 Update the descriptor set
22:17 Recap
23:10 Binding the descriptor set
25:05 Vertex shader review
25:58 Outro

Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at    • Vulkan For Beginners  

Please visit https://ogldev.org to see more of my tutorials on modern OpenGL.

🔥Link to source:
https://github.com/emeiri/ogldev/tree...
If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_16'

🔥Vulkan specification:
https://vulkan.lunarg.com/doc/view/1....

Feel free to comment below.

🔗Contacts:
🔹Email: [email protected]
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🔹One time donations (Paypal): https://ogldev.org/donate.html
🔹Patreon:   / ogldev  

🙏Credits:
🔹GTA clip by DopeGameplays on Youtube.
🔹Sound effects by https://zapsplat.com

Enjoy,

Etay Meiri

#vulkan

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