Custom Asset Editors Part 3: Implementing a full dialog tree including quests!

Описание к видео Custom Asset Editors Part 3: Implementing a full dialog tree including quests!

SORRY THIS ONE IS SO LONG. Hopefully you find it helpful though!

This is part 3 of the Custom Asset Editors series which further extends our custom asset editors showing how to do the following:
- How to create multiple kinds of nodes
- How to edit the selected node's properties
- How to implement a dialog tree and quest system using these editors
- How to implement a dialog and quest system UI at runtime using these custom dialog trees

Code for this video:
- https://github.com/kirby561/YoutubeTu...

Previous videos in this series:
- Part 1:    • How to Extend the Content Browser wit...  
- Part 2:    • Custom Asset Editors Part 2: Implemen...  

UI Generator I used to generate the C++ controllers for the widgets:
- Video:    • How to Generate a C++ Controller for ...  
- Code: https://github.com/kirby561/UmgContro...

Chapters:

0:00 Intro
2:27 Mass rename to DialogAsset
4:30 Edit selected node properties
27:30 Sync output pins with Dialog Responses
46:35 Adding a Start Node (Multiple node types)
1:03:03 Adding End Nodes
1:41:23 Dialog tree and Quest UI
2:18:51 Final result

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