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Скачать или смотреть How to Stop BufferedWriter from Assigning null Value Every Time It's Called?

  • vlogize
  • 2025-05-25
  • 0
How to Stop BufferedWriter from Assigning null Value Every Time It's Called?
How to stop BufferedWriter to assigning null value every time the method has been called?javafilenullbufferedreaderbufferedwriter
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Описание к видео How to Stop BufferedWriter from Assigning null Value Every Time It's Called?

Learn how to effectively manage high score storage in Java games using `BufferedWriter` and `BufferedReader` without losing data.
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This video is based on the question https://stackoverflow.com/q/72066283/ asked by the user 'Newbie_programmer' ( https://stackoverflow.com/u/18709793/ ) and on the answer https://stackoverflow.com/a/72066534/ provided by the user 'Stephen C' ( https://stackoverflow.com/u/139985/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions.

Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: How to stop BufferedWriter to assigning null value every time the method has been called?

Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l...
The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license.

If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com.
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Understanding the Problem: Saving High Scores in Java

For anyone developing a game, storing high scores is an essential feature that enhances user experience and replayability. Imagine playing your game and repeatedly achieving better scores, only to find out they're not recorded due to incorrect file handling. This is exactly the dilemma faced by a programmer who wants to save high scores to a file using Java's BufferedWriter and BufferedReader.

The primary issue arises when the file intended to hold the high scores is reset to null every time the program runs. This problem typically stems from how the file is opened for writing, which can lead to truncation of its contents before reading. Let’s dive into how we can effectively resolve this issue.

Step-by-Step Solution to Store High Scores

To prevent losing the previous high score every time the program is executed, we need to follow a structured approach when working with file I/O in Java. Here’s a breakdown of a more efficient workflow:

1. Open the File to Read

Start by opening the file in read mode. This will allow you to access and check the currently stored high score.

[[See Video to Reveal this Text or Code Snippet]]

2. Read the Current High Score

Next, read the existing high score from the file. This is crucial because you'll need to compare the current score against this value.

[[See Video to Reveal this Text or Code Snippet]]

3. Close the Reader

After reading the high score, close the BufferedReader. This is a good practice, as it frees up resources and prepares the file for the next operation.

[[See Video to Reveal this Text or Code Snippet]]

4. Compare the Current Score with the High Score

Now that you have the current high score, it's time to check if the user's current score exceeds it. If it does, you will want to write the new high score to the file.

[[See Video to Reveal this Text or Code Snippet]]

5. Open the File to Write

Only open the file for writing if the new score is higher. This prevents unintentional truncation of the file.

[[See Video to Reveal this Text or Code Snippet]]

6. Write the New High Score

Write the new high score to the file, and make sure to include any necessary formatting.

[[See Video to Reveal this Text or Code Snippet]]

7. Close the Writer

Finally, don't forget to close the BufferedWriter to save the new high score and release file resources.

[[See Video to Reveal this Text or Code Snippet]]

Key Takeaways

Here’s a summary of the approach:

Read first: Always read the current high score before considering any updates.

Conditionally write: Only open the writer if the new score is greater than the stored high score.

Resource management: Close file streams promptly to avoid resource leaks.

By implementing these steps in your game’s code, you can efficiently manage high scores without facing issues related to null values or data loss.

Conclusion

Understanding how to handle file I/O in Java is vital for game development. With clear strategies to open and close files appropriately, you can ensure that high scores are stored and retrieved correctly, significantly improving your game's user experience. Happy coding!

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