TEKKEN 8 : JIN PUNISHMENT GUIDE

Описание к видео TEKKEN 8 : JIN PUNISHMENT GUIDE

#tekken8 #yoshimitsu
JIN PUNISHMENT GUIDE (1.05)


FROM THE BEGINNING, KNOWING THE STANCE
ZANSHIN / ZENSHIN ARE ESSENTIALLY THE SAME STANCE
MAIN DIFFERENCE IS THAT;

ZANSHIN (B3+4) MOVES BACKWARD
can ONLY be done in neutral

ZENSHIN (F3+4) MOVES FORWARD
Moves Transition into the stance
Moves in Question:

2,4,F | SAFE HIGH, OPTION TO STANCE
3,1,4 / 3,1,F | -12(CROUCH) / TRANSITION
F3,3,F | HI ENDER -8/ TRANSITION -7
F4,F | safe mid -8 / tranition -1
B3,2 / B3,F | safe mid -9 / -2
BF2,3,F | USUALLY A COMBO TOOL -9 / transition +2
RISING 1,2,F | -8 / transition -9


3,1 IS THE MOVE THAT GIVES JIN THE MOST FRAME ADVANTAGE AND ILL USE THIS MOVE FOR THE ZENSHIN SECTION

ZENSHIN
1,2 | -14
1,3 | -9
2 | -5 / ARMOR / HEAT ENGAGER
3 | -9
4 | +2
1+2 | low grab | -14(crouch)
3+4 | +9 high
u+1 | -19 launching mid

core move list

1,2,1 | -19
1,3,4 | -13(crouch)
3,1,4 | -13(crouch)
1+2 | -14
F+3,1 | -12
D+2 | -12(CROUCH)
d+3,4,3 | -12
d+4 | -12(crouch)
d3+4 | -19
DB+3 | -10
DB+4 | -13(CROUCH)
B1,2 | -10
UF+4 | -13
rising 2 | -12
crouch df+4 | -26(crouch)
CD+1 | -13
CD+4,2




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