Unreal Adventure - Part 11 (Replace Mannequin with a Metahuman Character)

Описание к видео Unreal Adventure - Part 11 (Replace Mannequin with a Metahuman Character)

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This is the 11th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay.
Today, I am going to replace the mannequin character I have used so far in this series with a metahuman character. I will be using the rootmotion based locomotion integrated metahuman character I worked on the following video as the new character.
   • Unreal Rootmotion Based Locomotion fo...  
By doing this, the character of the adventure series will have all the features and movement capabilities such as walk, crouch, run, sprint, jump, fall... etc that are already implemented in the rootmotion based locomotion system character.

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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Full Adventure Tutorial Series :    • Unreal Adventure Tutorial Series  

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