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Скачать или смотреть Skyrim - Better Combat AI

  • Matt W
  • 2015-04-25
  • 22289
Skyrim - Better Combat AI
The Elder Scrolls V: Skyrim (Video Game)Video Game (Industry)
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Описание к видео Skyrim - Better Combat AI

Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

Can be found on the Steam Workshop here - http://steamcommunity.com/sharedfiles...

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
Attack more aggressively when in groups (including mages/archers)
Try to bash and stagger
Attack when their enemy is not blocking
Attempt to block
Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
Attempt to circle their enemy if they can't find an angle for attack
Archers/mages have increased desire to navigate away from enemies to avoid melee combat
NPCs will now search a wider radius when alerted
NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
A farmer will be much less effective in combat than a bandit ringleader
Draugr charge straight towards enemies and spend very little time blocking
Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

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