Unreal Engine 5.4: Adding First Person Camera with Body cam Effects with Motion Maching | Tutorial

Описание к видео Unreal Engine 5.4: Adding First Person Camera with Body cam Effects with Motion Maching | Tutorial

Take your Unreal Engine 5.4 projects to the next level with a realistic first-person camera and immersive bodycam effects!
In this tutorial, I'll show you step-by-step how to add a first-person perspective to your motion matching characters, complete with dynamic bodycam effects for an authentic gaming experience.

🔧 What You'll Learn:

1. Understanding the default camera setup in the Motion Matching Character
2. Creating the First Person Camera functionality
2. Creting a Post Process Material - Vignette
3. Creating a Post Process Material - FishEye
4. Fine-Tuning Camera Settings for Immersion
5. Troubleshooting Common Issues
6. Tips and Best Practices for First-Person View

This tutorial is perfect for game developers and animators looking to enhance their projects with realistic first-person gameplay. Don't forget to like, comment, and subscribe for more in-depth Unreal Engine tutorials!

I would love your valuable feedback to help me improve. Please let me know what other types of videos for Unreal Engine 5.4 you would like to see.

Related Videos:

Unreal Engine 5.4: Motion Matching Explained [   • Unreal Engine 5.4 : Motion Matching E...  ]
Unreal Engine 5.4: Motion Matching with Custom Characters
[   • Unreal Engine 5.4 : Motion Matching w...  ]
Unreal Engine 5.4: Motion Matching Crouching & Sprinting
[   • Unreal Engine 5.4 : Motion Matching C...  ]
Unreal Engine 5.4: Combining Attack Animations with Motion Matching
[   • Unreal Engine 5.4: Combining Attack A...  ]

Useful Links:

Unreal Engine Documentation: [https://dev.epicgames.com/documentati...]
Community Forums: [https://dev.epicgames.com/community/p...]

Chapters

0:00 Intro & Recap
0:42 Default motion matching camera
2:45 Understanding the camera system
5:40 How the camera is transitioning?
9:45 Setting the camera position
11:50 Camera transition on an Input Action Event
14:50 Camera Pawn Control Rotation?
18:15 Can we hide the head bone?
19:25 What is Camera Lag Speed?
21:15 Testing the FPP output
24:00 BodyCam Effects?
24:45 Creating Vignette PP Material
32:23 Creating FishEye PP Material
40:10 Testing the effects
41:50 Fine-Tuning Camera Settings for Immersion
45:00 Outro



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