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Скачать или смотреть How to Play MID Slardar with 8Min Blink Dagger Combo Echo Sabre Item | Dota 2 Gameplay 7.40

  • Dota Supreme
  • 2025-12-26
  • 271
How to Play MID Slardar with 8Min Blink Dagger Combo Echo Sabre Item | Dota 2 Gameplay 7.40
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Описание к видео How to Play MID Slardar with 8Min Blink Dagger Combo Echo Sabre Item | Dota 2 Gameplay 7.40

🧍 Slardar’s Role & Position
• Slardar was picked by the Dire side and appears in the lineup alongside Pudge, Windranger, Nyx Assassin, Mars, Juggernaut, and Morphling — meaning he was likely the mid-lane core (given other cores on Dire and common roles).
________________________________________
📊 Slardar’s Performance
From the limited overview we can see:
Slardar (Dire)
• K/D/A: 2 / 6 / 27
• Net Worth: ~9.8k
• Last Hits: 168
• GPM / XPM: ~345 / 454
• Items: Magic Stick, Ghost Scepter, Arcane Boots, Aghanim’s Scepter (some survivability & utility items)
________________________________________
🧠 Interpretation of His Gameplay
Here’s what Slardar’s stats indicate about his midlane gameplay in this specific match:
🔹 Laning Phase
• A 2/6 early score suggests Slardar had a tough lane or aggressive matchup in mid. He died multiple times, likely from enemy pressure or ganks, which hindered early farm and levels. However, 168 last-hits at 30 min is still a reasonable midlane farm considering deaths — showing he tried to stay in lane and get gold/XP despite setbacks.
🔹 Itemization & Build
• Slardar built survivability and utility items:
o Ghost Scepter to avoid burst damage
o Aghanim’s Scepter (increases survivability and teamfight impact on Slardar)
o Arcane Boots for mana sustain
o Magic Stick for burst regen in fights
This suggests he adapted to being a team support-style initiator, not a raw damage mid. His goal shifted from solo killing to enabling fights and staying alive in skirmishes.
🔹 Team Contribution
• 27 assists with relatively low kills indicate Slardar’s impact was mostly facilitating teammates in fights rather than solo carrying — standard for a mid Slardar that had limited early kill presence but shifted into being a fight enabler later.
🔹 Late-Game Presence
• A GPM/XPM of ~345/454 shows he kept up with team fights and objectives even if he wasn’t a dominant carry. His actions likely revolved around:
o Slithereen Crush to start fights
o Corrosive Haze to weaken key enemies
o Tanking or creating space for cores like Morphling or Mars
Those are typical mid-Slardar responsibilities when transition from lane is rough.
________________________________________
🛡️ Summary of Slardar’s Midlane Gameplay
Early:
• Struggled in lane (multiple deaths), still kept up last hits under pressure.
Midgame:
• Shifted into a utility/engagement role, picking survivability items to stay in fights.
• Rarely secured kills himself but set them up for teammates (many assists).
Teamfight Impact:
• High assist count implies presence in fights, using stun and armor reduction to help his team.
Outcome:
• Dire won the game — Slardar’s utility and presence were part of turning team engagements in their favor even if he wasn’t the standout carry.

Hope you learn and enjoy in this immortal gameplay.
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