Getting Started Creating Mods for Quake 2 Remaster

Описание к видео Getting Started Creating Mods for Quake 2 Remaster

In this video I'll show you how to pull down the source code for the Quake 2 remaster and build it to create your very own Quake 2 remaster mods.

IMPORTANT LINKS:
Quake 2 Remaster Github page: https://github.com/id-Software/quake2...

Visual studio community edition (free): https://visualstudio.microsoft.com/vs...

NOTES:
Line to add to the vcpkg manifest json file: "builtin-baseline": "3426db05b996481ca31e95fff3734cf23e0f51bc"

Line to add to the shortcut to launch your mod: "C:\Program Files (x86)\Steam\steamapps\common\Quake 2\quake2.exe" +set game MODNAME

Code for printing text to the center of the screen: gi.LocCenter_Print(self, "Fire blaster.\n");

CHAPTERS:
00:00 - Intro
00:29 - Visual Studio requirements
00:50 - Pull down source code
00:59 - Set up mod folder
01:36 - Open solution
02:15 - Set up vcpkg package manager
03:46 - Set up vcpkg manifest file and download packages
04:39 - Build the source
05:09 - Move built DLL to the root of your mod folder
05:40 - Create a shortcut to launch your mod
06:19 - Try it out
06:49 - Print text to the center of the screen in Quake 2
07:44 - Test that out
08:17 - Outro

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