Tutorial: Rigging an IK Spline Back in Maya

Описание к видео Tutorial: Rigging an IK Spline Back in Maya

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In this tutorial, I describe the process for creating a basic IK spline style back in Maya. Topics include:

Creating the back joints
Creating an IK spline solver
Shaping the IK spline curve with clusters
Creating back and superMover controls
Parenting the clusters into the control hierarchy
Connecting the root to the lower back control (using the parent constraint)
Making the rig scalable (using the Connection Editor)

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