How 16-bit consoles constructed their graphics and what various terms mean | White_Pointer Gaming

Описание к видео How 16-bit consoles constructed their graphics and what various terms mean | White_Pointer Gaming

Ever wondered what scanlines actually are? What terms like DMA, HDMA, HBlank and VBlank mean? What tiles are and why consoles used them? Then you've come to the right place. I've explored how some of these consoles achieved various effects previous videos but never really explained the basics of how they actually constructed their graphics, so time to fix that!

Check out more about the real blast processing here:    • DF Retro Extra: Sega's Blast Processi...  

0:00 Intro
0:33 Scanlines
3:33 VBlank and HBlank
7:30 "Blast processing"
8:51 Tiles
11:00 Outro

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