UACO: "Ultimate Attack Command Only"
SAMBS: "Solo Attacker, Maximum Battle Speed"
UACO Rules:
1) Attack Command Only
2) No Limit Breaks (Angelo Rush is allowed)
3) No Ability Junction (ability menu completely empty)
4) No Chocobo World
5) No Card Game/No Card Mod
6) No Shopping
7) Initial Equipment
8) No Hotels/Squall's bedroom/Esthar hilling spot
9) All Bosses defeated (except Omega Weapon)
10) Level 7 Squall
11) No Learning Ability (using items to make your Guardian Force learn abilities)
12) No Stat Power Ups
SAMBS Rules:
13) Solo Attacker: Only 1 character is alive from the beginning to the end of every battle (Boss and random battles). If 2 or 3 characters are mandatorily alive at the beginning of a battle, the main attacker has to kill them quickly.
14) Maximum Battle Speed: In the configs the battle speed has to be set on "Fast" for every Boss battle, but not for random battles. It's better to do it for every battle though.
15 Bonus) Higher Enemy Level: Fight with the 3 most leveled characters in the party to increase the enemies' level.
Part 22: Ultima weapon
I thought Ultima weapon was impossible to defeat in this challenge because of his Light Pillar attack, which instantly kills 1 character. I thought Light Pillar was some kind of mandatory attack somewhere in Ultima Weapon's pattern, but it's not or at least it can be skipped.
In this battle, every turn counts since 1 Light Pillar and it's Game Over. UW's pattern is:
2 Sword attacks, Gravija, Quake, Meteor, repeat.
According to what I experienced through my attempts, Light Pillar can only happen before, between and after the 2 Sword attacks. It cannot happen between Gravija and Meteor.
Then, something I still cannot explain it that UW can cast every attack from the first pattern, but when the first pattern is done, the only attacks are Sword and Light Pillar. Gravija, Quake and Meteor aren't cast anymore.
That's a big problem because Gravija, Quake and Meteor give some free turns to my main attacker. Without those 3 spells, Light Pillar happens more often. Fortunately UW skips a lot of turns approximately 1 every 2 turns.
Now, how many turns do I need to defeat Ultima Weapon?
UW has the lowest amount of HP at lv6: 56600 HPs.
So my party is lv8 Zell, lv8 Selphie and lv7 Squall. Squall is my main attacker because of his trigger.
Since the battle speed is set on Fast, I lose a lot of time when I press the Attack command manually. So the best option is Berserk. When Squall is under Berserk status, his action is activated on the first frame after his ATB gauge is full. Moreover, the damage are multiplied by 1.5 with Berserk.
Okay, so lv6 UW + Trigger + Berserk, was that enough? Well, almost. I needed as much strength as possible. So I associated 100 Ultimas with Str. To have enough health, I associated 100 Meteors with HP, Squall had 5086 HPs, but he couldn't self-cure under Berserk status. UW's Quake cures him a bit, but only 1 Quake is cast for the entire battle. Gravija and Meteor too, so what's the problem? If both Gravija and Meteor are cast, but Quake is skipped, it's Game Over.
There was one last thing that would have helped a bit: Gilgamesh's Masamune. Masamune deals around 3000 HPs when my party's average level is 7. But honestly, Gilgamesh wouldn't have helped much here as he appears and attacks randomly.
My last improvement was 100 Triples associated to Spd. That way, Squall was exactly twice as fast as Ultima Weapon. With this strategy, this battle moved from impossible to highly luck reliant. Indeed, Squall delt around 2600 HPs per hit, so he had to attack at least 22 times!
Next Boss: Raijin & Fujin Round 2
Thanks for watching.
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