Popular Magic Racing Stat's Explained - Alicia Online Horse Stats

Описание к видео Popular Magic Racing Stat's Explained - Alicia Online Horse Stats

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Pausing time stamps (various information cards)
- 0:17 (horse rental tip)
- 0:35 (control horse information)
- 1:56 (speed horse information)
- 2:23 (iron grip potential explained/how to work against it)
- 3:18 (hybrid horse information)

This video is meant to explain the two most popular racing stats and how their combination can bring out the best in both. Having said that, I personally would not recommend classing your horse in agility, strength or spirit as most people (including myself) find these stats to be mostly useless and really only helpful in some rarely occurring situations in race. (Agility makes chance/duration of shield longer, spirit makes ice critical, and strength makes phoenix feather critical.) All stat's benefits can be checked in game by hovering over them on the horse menu/interface!

On top of a 3 hour render I realized there were some things I noticed I explained poorly and just kinda rambled at times, so I will summarize how I race the following horses.

CONTROL: Control determines how fast your magic pick up is. Try to stay in 5th-1st place. Look for boostholder's and bolt them. Overall just try and be a powerhouse when it comes to taking out opponents and defending my teammate in first place from harm. Takes roughly 9 seconds to pick up a spell with 'Magic bar increases faster' armor set at a dead run.
SPEED: Speed determines how powerful your horses boosts are. If not in the front far ahead, almost ALWAYS be back in 8th-6th place trying to get a boost. Try to perform a double boost (boost in front of a dropper and try and get a second boost once the first runs out.) Takes roughly 16? seconds to pick up a spell with 'Magic bar increase faster' armor set on at a dead run.
HYBRID: Mix of both Control and Speed and can vary based on racer's preference. Can be in any position during the race, but always trying to make the most of whatever spell I have and boost holding when in a position to. All around usually. 70c/70s takes roughly 11/12 seconds to pick up a spell with 'Magic bar increases faster' armor set on at a dead run.

Hope this clarifies what my 8 AM pea brain could not :')

on god i slurred so many words in this i promise i just recorded my voice in the early morning so my brain was !!eE@$56d^%^xKN-xs3g-- and i apologize sincerely for that!!! if you have no idea what im saying feel free to give me a time stamp and ill elaborate more on it in a comment reply. thanks!

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