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Скачать или смотреть Dirty Bomb Trailer

  • Sami Latif
  • 2021-05-12
  • 25
Dirty Bomb Trailer
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Описание к видео Dirty Bomb Trailer

This trailer was part of a postgraduate assignment as a student sound designer. My work here is divided into three main sections:

1. Soundeffects
To capture the full frequency spectrum of each action, layering was practiced. The barrel mechanic of Rhino’s gun at 0.16 provided high frequencies, the machine covered the mid and bass frequencies, supplemented with a sub bass sound effect for a thicker texture. Effects like reverb and pitch correction created an authentic, deep sense of resonance. This is heard in track 57 at 0.14, as the bullets hit the metal shield, this accurately imitated how this would resonate in reality. Panning, for example in tracks 96 and 97 at 0.08 effectively widens the stereo width in the audio sample for a thicker texture.

2. Dialogue
Each character had dialogue to build their profile. Including a tagline, for example at 0.09 Rhino shouts “fire” to provide an aesthetic for his hardy personality, and exertions to supplement an action like when Rhino screams accordingly to being hit by the grenade at 0.19. By inspiration of similar comical shooting video game trailers like Fortnite’s, no editing was used here to preserve the original values of the audio sample; however, dynamics were measured using the fader and automation to determine the character’s distance from the camera. An example includes Rhino’s tagline being -15 LUFS at 0.09, in comparison to his exertion being -21.3 LUFS at 0.16.

3. Music
The choice of music was in reference to other shooting video game trailers such as Far Cry 3’s. This was drum and distorted synth heavy for a foreboding sense of action. In reference to the game’s name, I also wanted a heavy bass to symbolise the ‘Bomb’ and distorted guitars to symbolise the ‘Heavy’. The music was cut every four bars on the downbeat and repositioned to focal points such as 0.20 after a momentary silence, increasing the rhythm’s pace from the prior action. The music is side chained to track 28 at 0.26 for emphasis on the explosion.

This video was created as part of a postgraduate sound design composition, it is intended for educational purposes only.
I do not claim to own any visual content used throughout this video.

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