Go and ask around "which round is the hardest: 4, 5 or 6" and different people will tell you different answers. For me, Round 6 is definitely by far the hardest, because the dolls I have are not very well suited for this challenge. It's doable, but it's pretty mald.
Standard procedure in Round 6 is to take on triple boss with no debuffs and mooks with max debuffs. However, I am unable to do that: I lack the tools needed to instawipe the Sniper mooks. Therefore, giving them Energy Herb tiles means they instawipe me instead. The only way out I could find with my armory was to give the Energy Herb tiles to the bosses instead. Ewwww.
Anyway, let's do this. So the setup is to have Malkira, Ptolemaea and False God with Energy Herb tiles given to them. Since I have none of the dolls with buffs raised, I will need a solution that doesn't need those buffs. I found one very inconsistent, but possible solution:
Luna Arma III was my carry since I raised her, is still my carry today and will continue to carry me in the near future
Dush Arma III helps Luna do big damage, mandatory
Millau Arma III is still my fav guard to use
Persicaria remains my best healer (lol lmao when will I raise the other medics)
The last slot can be filled up with either Abigail Arma III or Willow Arma III. I've tried both, both work, but Willow gives much more consistent results than Abigail in my malding sessions
Miasma tiles are big here, they'll help you kill all the bosses fast
So, the fight here involves a few steps.
Firstly, Luna must kill False God before False God uses Profane Mark. If False God uses Profane Mark, this team wipes in a few seconds. This is where the inconsistency comes in: I lack the algos/fairies to make this step consistent. The success rate of this step is very low, you can see that most of my resets are for this first step. Sometimes, Malkira and/or Ptolemaea will randomly kill one of my dolls, and that's also a reset. One step I will always perform is teleporting Luna to one of the Energy Herb tiles.
Once you get past False God, Malkira should die in the next 5-10 seconds. At this step, you can afford to lose Persicaria, but not any other doll. Luna alone cannot break through Ptolemaea, you need Willow, Dush and Millau alive.
Once Malkira is down, you just end up in an infinite loop of killing the spawned Jellyfish until Luna's ult comes back online. Then, Luna ult should hopefully do enough damage to get Ptolemaea to teleport to the center, which has the Miasma tiles. Once she teleports to the center, you just need to survive until the Miasma tiles kill her. Then, you just win.
This whole sequence has a pretty low chance of happening, so it took me quite a lot of resets, as you can see in this unedited video.
The second fight involves the mooks with the other 5 debuffs. Now, this is not exactly an easy fight either, you need a solid team to get through this. My setup includes:
Souchun Arma III, a really good guard
Puzzle Arma III, her statue works fantastic against mooks like these, stunning them pretty often
Daiyan Arma III, she works fabulously against lots of mooks like this with her ult and her auto skill
Vee Arma III, mainly here because waifu, but her ult is pretty decent too
Choco Arma III, she does enough healing for this fight and her buffs are nice
Ascension env for the buffs
The key points in this fight are:
Use Daiyan's ult as much as you can. Also, use the battery on Daiyan often for lots of damage
Puzzle's statue placement determines how smooth or mald this fight will be
Hopefully, none of your dolls randomly die
Note that you only have 90s to clear this fight, so be sure to bring enough DPS!
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