Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview

Описание к видео Cole Wehrle (ROOT, OATH) on Design Process, "Mean" Games and Why Game Boxes Suck | Full Interview

Veteran game designer Cole Wehrle had a ton of insight and fascinating things to say about his design process, but we didn't have much time for it in the last video. So here's my full remote interview with Cole to talk about his research process, why "fun" can be an empty signifier and what's next for Wehrlegig Games and Leder Games.

Check out Arcs:
https://ledergames.com/products/arcs

Check out Molly House:
https://www.backerkit.com/c/projects/...

ICYMI, see the full episode on Tabletop Games:
   • We made a board game. It could've gon...  

Music - Universal Production Music
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