Halo: Reach - World's Hardest Obstacle Course/Puzzle Map (Myth on Echelon 2.5)

Описание к видео Halo: Reach - World's Hardest Obstacle Course/Puzzle Map (Myth on Echelon 2.5)

Download Links (I've used bit.ly links so I can track their usage. They link to Bungie.net)

• Myth: http://bit.ly/xsGPav
• Echelon 2.5: http://bit.ly/zBmxgg

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Info and Credits

• I personally still havn't finished this myself in one run, even after over 3,000 failed attempts at the individual sections.
• I have had over 4,000 downloads and no reports of legit finishes.
• Captured with a Hauppauge HD PVR. Edited and rendered with Sony Vegas Pro 10.
• Thanks to Pyro1099 for some bug fixing and SilentScream RR for the most field testing.

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Commentary

0:08 - In version 2.4, you could actually jump off of the walkway onto the rocks and follow a path down into a hanger bay which had all of the armour abilities you would need and a Falcon. I used it to quickly get people to certain areas of the map for testing, but people quickly found it and started exploiting it, so I had to remove it.
0:12 - I remember having to put those rocks there as subtle hints of where you had to go because so many people just couldn't make it through otherwise.
0:25 - I always had an obsession with meleeing. The robot arm just looks so goddamn cool. :')
0:38 - I do feel like this bit was way too easy, but I wanted something to do with a Kill Ball flying back and fore. And setting it up to do that took SO long, I didn't want to waste it.
I did try and implement something that reused the Kill Ball section where you had to run the trajectory of the Kill Ball before it could touch you. It didn't work, though, so I had to cut it out. :/
0:55 - I am quite proud of this part as no one else had ever thought of doing this
1:03 - In Echelon 2.0 - 2.3, this was actually the starting point of the map and (what is now) part 1 came much later. I had to make the hardest part (part 1) the starting point, though, for obvious reasons.
Also, this is the only part of the map which hasn't changed since the first versions.
1:31 - Also proud of this.
2:01 - I think you can probably guess what happened there..
2:27 - I wish I had made this much harder. It's not much of a test. Originally, it was a lot harder than it is here but I had to remove a lot of objects for use in another unfinished areas of the map and to increase my budget. I wish I had made it more like the area off my Halo 3 "Myth on Echelon". That one was actually really clever.
3:03 - One time I did that jump and I landed the Mongoose with the back wheels handing off the slant but I still made it up and past the obstacles. I really wish I had that video. It would have been much better than the one I used. :/
3:13 - You'd be surprised how many people jumped straight into that Grav Lift and died because they didn't look around first. :L
3:32 - Strangely enough, there is actually no teleporter receiver node here. The game engine just glitched and sent me waayyy above the map somehow. xD
3:44 - This was actually the very first idea I had which prompted me to make the map. It took SO LONG and many, many revisions to get it right. There are actually very subtle visual clues in that room which hint at what's happening.
3:55 - I really screwed up the editing here. I can't believe I left that sound in. I really should have cut all sound and left the camera angle as it was until 4:06. Oh well, too late now.. :/
4:10 - Also proud of this.
4:19 - Over the insane amount of times I tested that Evade jump I only ever once got up the entire incline in one roll. And it was actually one of the first times I attempted it. I've never been able to do it since.
4:34 - God, I hated that part.
5:06 - I wonder whether I should have made it more obvious what you had to do here. Quite a lot of people thought the fall was too far and just ending up wandering around the edges of the walls.
5:44 - Slightly failed attempt to show off my character. :$
5:56 - Originally, this part was right next to the "skillful jumping" part, but I had to move it all far away as the noise of the explosions really pissed me off after a while. ¬¬
6:03 - The first time I filmed the "death cam" part for this area, I just walked through the corridor trying to get killed and actually survived. :L
6:16 - I wonder how many people thought that you actually had to do that..
6:22 - I really wish I had made this part more intuitive than a simple left or right turn.
6:30 - I barely made that.. 0.o
6:37 - If anyone's wondering about my Service Tag, it's because iLoveLampLots had "Hate" as his. So when he played Team Doubles we would be "Love and Hate"

I had so many more ideas, but object and budget limitations prevented them. :/

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Contact

• Website: http://www.mythofechelon.co.uk/home
• Xbox Live Gamertag: Myth of Echelon
• Everything else (Twitter, Battlelog, Origin, Steam, etc): MythOfEchelon

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