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Скачать или смотреть Pokemon Masters - Champion Stadium - Kanto Master Mode #3 - F2P "Friendly" (7500 points)

  • pbn
  • 2021-02-15
  • 1491
Pokemon Masters - Champion Stadium - Kanto Master Mode #3 - F2P "Friendly" (7500 points)
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Скачать Pokemon Masters - Champion Stadium - Kanto Master Mode #3 - F2P "Friendly" (7500 points) бесплатно в качестве 4к (2к / 1080p)

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Описание к видео Pokemon Masters - Champion Stadium - Kanto Master Mode #3 - F2P "Friendly" (7500 points)

Champion Stadium - Kanto Master Mode #3 - F2P "Friendly" - 7500 points
("F2P Friendly" means no 5* gacha units)
Overall a fairly easy week for F2P friendly. Obviously the introduction of Xerneas helps a lot. I don't like my Lorelei strat but I'm too lazy to record another set of videos.

1) Lance (0:00)
2) Lorelei (4:32)
3) Agatha (7:21)
4) Bruno (9:51)
5) Blue (12:51)

1) Lance - Xerneas (5/5 20/20), Crobat (3/5), Ariados
Take advantage of the stage parameter and go for toxic stall. Gave him all the HP buffs and no defense buffs, since we want to do enough damage with Horn Leech to survive. Xerneas ends up making this battle look very easy.

Grids: Xerneas goes for Horn Leech Master Healer, Impervious. Crobat goes for Venoshock Mind Games, Blind Spot.
Parameters: Strength +1, HP +2, Gradual Healing, Crit Shield, countdown -2, HP +4, Move gauge -2, HP +6

2) Lorelei - Raichu (3/5), Torchic (4*), Starmie (3/5, 5*)
RNG fest this one is. You should be able to take down mid in 2 syncs, provided one of them is a crit. Then, it depends on your overall RNG - Evasion, critical hits, Discharge MGR, etc. This run was a bit lucky since I dodged 3 blizzards and a Surf in total, but I was at +4 evasion on Raichu and +5 evasion on Starmie so that helped. Maybe it would have been better to do this one fourth to get the minus special def. stage parameter.

Grids: Raichu goes for Inertia, Sync Nodes, Discharge nodes. Starmie goes for Ridicure, Friendly Care, MPR.
Parameters: Phys/Special shield, Atk +1, Def +1, No status, sync buff, no status reduce, ally healing -5, Power on hit 1 + 2, gradual healing, countdown -2, move gauge -2

3) Agatha - Dewgong (3/5, 4*), Serperior (2/5, 6EX), Abomasnow
I used this team in a previous week, I think for one of the Johto weeks. Basically Serperior's EX boost gives Dewgong enough power to sweep before the second sync. Serperior is expected to go down at the first sync, and then Candice takes the next hit.

Grids: Dewgong goes for Invigorating Hail 6, Icy Wind MGR and Accuracy.
Parameters: Phys shield, Atk +1, No status, sync buff, Atk +3, no stat reduce, ally healing -5, Power on Hit 1 + 2, gradual healing, countdown -2, move gauge -2

4) Bruno - Swanna (3/5, 5* 20/20), Toucannon (5/5), Medicham
Bruno is consistently annoying every week, Close Combat does massive damage and there are very few units that can tank it. Toucannon can take him out with about 2 syncs, and from there it sort of depends on battle RNG. Made a mistake near the end, thought I was able to sync so I spammed the sync button and lost a turn.

Grids: Swanna goes for the standard healing grid, Gust MGR, Take flight MPR.
Parameters: special shield, no status, sync buff, HP +2, no stat reduce, ally healing -5, power on hit 1 + 2, countdown -2, ally hp -5, move gauge -2

5) Blue - Infernape (3/5), Rapidash, Probopass (4*)
This was the easiest of them all. Just choose the -Sp. Def stage parameter and spam Fire Blast under sun. Sort of depends on getting the sync crit, but we can reliably get to +3 crit to make it less RNG based by going for Sharp Entry. Infernape is underrated imo, of course it's massively power crept by Red, but he's still a good F2P fire striker. Probopass sets up Flint really well, and also gives you that beautiful Wide Guard for the sides. Clean battle here.

Grids: Infernape goes for Sharp Entry, Fire Blast Accuracy, Endurance
Parameters: Phys/Special shield, Atk +1, Def +1, No status, sync buff, Atk +3, No stat reduce, Power on Hit 1 + 2, gradual healing, countdown -2, move gauge -2

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