Solo Sanctified Mind in The Final Shape (Garden of Salvation Raid) [Destiny 2]

Описание к видео Solo Sanctified Mind in The Final Shape (Garden of Salvation Raid) [Destiny 2]

Destiny 2 The Final Shape - Solo Sanctified Mind Garden of Salvation Raid / How to Solo Sanctified Mind in The Final Shape Episode 1 Echoes / Updated Garden of Salvation Raid Final Encounter Solo Sanctified Mind. Just a quick video showing a clear of Solo Sanctified Mind from the Garden of Salvation Raid in Episode 1 Act 2 Echoes. Details below.

00:00 - Motes Phases
03:26 - Tether Setup
04:24 - Infinite Damage Phase
17:52 - Loadouts

Was going to post this later in the week, but the servers are broken after the patch, so I'll just post it today instead.

I've done this a few times now, but it was the featured raid last week and getting a checkpoint was easy. This time it was a bit more annoying than I remember though. I had a lot of attempts where the Golden Gun wouldn't break the crit despite hitting it multiple times in a row. Or other times that on the second phase I'd hit it once with a scout rifle to prep for the Bad Juju break, and it'd just instantly break. No idea why, but other than that it's just waiting for the right colour to actually get a DPS phase. I also swapped to the other Salvations line-up, as the other one with the single shot at the front ended up feeling inconsistent this time. Most of the time the boss would start moving too late, and just end up breaking the crystals.

There's a lot of ways to speed up the damage on this, but I couldn't be bothered swapping around loadouts from last time, and it's going to be a decently long fight anyway, so I stayed with a safe add clear build to make sure I didn't have to start over. It'd also help if I didn't miss half of my Nighthawks too.

A couple of things about the run to answer the common questions:
- Salvation's Grip is used to cause the boss to walk over the Stasis crystals and fall closer to where the tether point is, so that when he starts the damage phase, it'll be much closer. This is essential for having the boss close enough to allow to connect a solo tether.
- Infinite damage phase is caused by connecting the tether, but breaking the chain as it connects to start the damage phase. Doing so will cause the damage phase to trigger, and be left in a permanent state to damage. You can replicate this in groups by breaking the tether as it connects, but solo it's very consistent as the range of the tether is usually at a point where it'll naturally break when connecting anyway.

DIM loadouts:
https://dim.gg/32t5cei/TFS-SoloSancHu...
https://dim.gg/vrfto3i/TFS-SoloSancHu...
https://dim.gg/zckmhbi/TFS-SoloSancHu...
https://dim.gg/3tweiry/TFS-SoloSancHu...

PC setup:
Fractal Design Meshify 2 XL, Corsair AX1600i, MSI PG Z790 Carbon Wifi, i9-13900k, Arctic Liquid Freezer II 420, MSI RTX 4090 Suprim X 24G, 64GB G.Skill Trident Z5 DDR5-6400 CL32, 5x Arctic P14 PWM, 2x Samsung 990 Pro NVMe SSD 2TB, 8TB Samsung 870 QVO SSD

Keybindings, settings and setup can be seen here:    • UPDATED: Keybinds / Settings / Setup ...  

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