OpenGL/Vulkan c++ game engine dev®™

Описание к видео OpenGL/Vulkan c++ game engine dev®™

Grindin away on my new engine again.

My apologies audio is so dreadful this entire stream. Will resolve it before the next one.

00:00 Intro
03:13 30 MIN SPEEDRUN: Compute shader post processing pass
32:57 Speedrun failed
33:42 Bonus time
46:22 BREAKTHROUGH ACHIEVED: Compute post processing pass
48:06 Intermission
53:27 30 MIN SPEEDRUN: Mesh Instancing
1:40:23 Speedrun failed
1:41:48 Bonus time
2:26:47 Bonus time failed
2:28:05 Bonus time 2.0
2:48:55 BREAKTHROUGH ACHIEVED: All bullet casing types instanced
2:52:07 Not gonna bother timestamping this section coz nothing happens. Sorry
5:18:40 BUG FOUND: a discard in the frag shader. RIP
5:25:35 BREAKTHROUGH ACHIEVED: Bullet hole decals
5:28:30 BREAKTHROUGH ACHIEVED: Glass bullet hole decals
5:35:20 Outro

I run a Discord server called Realtime Rendering. It exists to document my progress on this project, as well as a place for learning, discussing, and showcasing low level graphics programming. It is not a place to hire a dev to write you CS cheats, for posting porn, anime, AI generated cats, nor political and misogynistic nonsense. There are no warnings and you will be banned on sight indefinitely, we're here to work.
  / discord  

To support the project financially, visit
  / tokyospliff  

Specs
AMD Ryzen 5 3.6 GHz
32GB ram
RTX 3060 TI
2x Samsung 970 EVO Plus NVMe SSD 2TB

Repo
https://github.com/livinamuk/Hell2024

Playlists
   • Nocturne  
   • Kodak Black - ZEZE (feat. Travis Scot...  
   • StreamStrafe  

Donations
https://streamlabs.com/sl_id_44402587...

Chat commands
!age
!discord
!engine
!job
!language
!learn
!location
!password
!repo

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