Godot Engine 4.2 Vs jMonkeyengine 3.6 SDK Physics Performance Test. Bullet Physics Vs Jolt Physics

Описание к видео Godot Engine 4.2 Vs jMonkeyengine 3.6 SDK Physics Performance Test. Bullet Physics Vs Jolt Physics

Jmonkeyengine (Java Game Engine) Vs Godot 4.2 Performance Test using Godot 4 Jolt Physics Extension.
Note: Godot Jolt Physics can Handle upto 950 Cubes with default Godot 4 physics engine which is also based on Bullet Physics Engine.

FPS for both engines tests is shown on screen.

Bullet Physics (Java Bullet Physics Engine) Vs Jolt Physics (C++ Based Physics Engine).

Jmonkeyengine is a free and open source game engine with all 3D Functionality for Java Programmers. Its for expert people know how to code not for those who wants some engine for game development using drag and drop features. jMonkeyengine is using OpenGL and Java on top of Light Weight Java Game Library 3 ( aka LWJGL3) for its backend (OpenGL, OpenAL (3d audio engine), glfw3 window management and Input functionality).
On the other hand Godot 4.2 is also free and open source game engine using OpenGL, Vulkan Api and DX12 (wip) for its renderers. Its very easy to use game engine and have many many advance features.

My PC Specs:
Intel Xeon X5670 Hexa Core
Nvidia GTX 1050 2GB
14 GB DDR3 Ram
Windows 10 Pro 22H2



********Jmonkeyengine Vs Godot Pros & Cons ********


------------------------- JME 3.6 SDK--------------------------------

1) Jmonkeyengine 3.6 completely written in Java Programming Language
2) It have many advance features for 3D Game Development like 3D Audio, Renderer and Physics (JBullet and Minie Physics)
3) Have OpenGL Shaders Support and it support many 3D Rendering features like SSOA, SSR, Anti Aliasing, Light Scattering, Post Processing, Water Shaders etc.
4) It has a terrain editor called Terra Monkey
5) It supports Android, iOS, Mac, Linux and Windows and AR/VR
6) Good Documentation
7) Active Community of expert JME & Java Programmers
8) All in one SDK for Programming and Editing based on Netbeans Java IDE
9) FreeBSD License
Cons:
i) JME is for only expert Java Programmers not for drag & drop users
ii) JME has no Vulkan API Support and Platform support is also limited and can't deploy games to consoles.
iii) Everything is almost code based


------------------------- Godot 4.2 and 4.xxxx--------------------------------

1) Godot is very easy to use
2) Vulkan OpenGL and DX12 Support
3) Drag & Drop Functionality
4) Easy to use interface
5) User Friendly for new users
6) GDScript for scripting a very easy python like programming language
7) Can Deploy games to console, mobiles and Desktops
8) Web is also supported for deployment
9) You can create games with Godot on Android
10) Extending functionality is even more easy than JME
11) Huge Community
12) Very good documentation for all types of users
13) Very lightweight 60MB Download Size as compared to JME which is almost close to 1GB in Download Size (installer)
14) MIT License

Cons until Godot 4.2:
1) Until Godot 4.2 there are no Terrain Editor
2) Godot have some performance related issues but you can fix them with extensions like jolt physics etc



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#jmonkey #jmonkeyengine #jme3 #jme

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