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Скачать или смотреть Gemini 3.1 Pro + OpenClaw: Live 3D Space Game Build

  • Ray Fernando
  • 2026-02-20
  • 6571
Gemini 3.1 Pro + OpenClaw: Live 3D Space Game Build
Gemini 3.1 ProGoogle Gemini 3.1 ProGemini 3.1 Pro codingGemini 3.1 Pro testOpenClawOpenClaw GeminiAI game developmentSpaceTimeDBSpaceTimeDB multiplayerThree.js gameThree.js multiplayer3D browser gameAI live codingGemini vs ClaudeGemini vs OpusGemini APIGoogle AI StudioCursor AIDroid AIFactory AI DroidGemini Pro pricingAI coding livestreamretro game devweb game developmentReact Three FiberAI agent codingGemini 3 Pro
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Описание к видео Gemini 3.1 Pro + OpenClaw: Live 3D Space Game Build

Google just dropped Gemini 3.1 Pro today and we're putting it to work immediately. Building a full 3D multiplayer space combat game called Asteroid Royale from scratch using SpaceTimeDB and Three.js, with Gemini 3.1 Pro as the coding agent across AI Studio, Cursor, and Droid.

The game: retro-styled 3D asteroid field where players mine resources, upgrade ships, form fleets (at a cost), and fight for dominance. Solo wolves vs. organized fleets. Real multiplayer, real-time, viewers can play.

We'll also walk through setting up Gemini 3.1 Pro in OpenClaw so you can start using it in your own workflow today. The model pricing comes in at $2/$12 per million tokens compared to Opus 4.6 at $5/$25 -- we'll see if the performance justifies the price difference on an actual project.


Join our Discord aka Builders Club: https://rfer.me/discord

GET THE TOOLS
Google AI Studio: https://aistudio.google.com
OpenClaw Docs (Model Providers): https://docs.openclaw.ai/concepts/mod...
SpaceTimeDB: https://spacetimedb.com
SpaceTimeDB 3D Multiplayer Starter: https://github.com/hany226/vibe-codin...
Robert H. Eubanks' Setup Guide: https://robertheubanks.substack.com/p...


Key moments
00:00:00 Gemini 3.1 Pro Launch
00:02:07 Asteroid Royale Game Concept
00:03:40 Game Tech Stack Overview
00:06:57 First Test in Google AI Studio
00:07:26 Cursor Long-Running Agent Setup
00:13:10 One-Shot Game Build in AI Studio
00:19:19 Local Project Setup for Model Testing
00:20:58 Testing Droid with Gemini 3.1 Pro
00:27:54 Switching to Cursor for Development
00:30:43 Gemini 3.1 Pro Game Planning in Cursor
00:41:42 Cloud Agents: Codex vs. Opus
00:52:58 Anthropic & OpenClaw Ban Discussion
01:00:01 Cursor Models and Grind Feature
01:06:18 First Vercel Deployment
01:17:00 App Store Connect CLI Recommendation
01:25:31 Full Game Code Review
01:31:30 First Live Multiplayer Game Test
01:42:01 Model Access via Vercel & OpenRouter
01:50:45 Local Server and Client Launch
02:02:26 Rourke App Builder vs. Custom Code
02:11:52 Live Multiplayer Test with Viewers
02:22:20 Debugging Inverted Controls
02:30:13 Gemini 3.1 Pro Performance Review
02:40:41 Swift vs. React Native for iOS Apps
02:50:51 Host's Software Engineering Background
02:57:49 AI Fixes Lasers and Camera Bugs
03:05:27 Live Multiplayer Game Link Shared
03:08:23 Chaotic Multiplayer Gameplay Session
03:10:01 Final Recap and Gemini 3.1 Pro Verdict
03:12:01 Community Support and Future Plans



CONNECT WITH RAY
X (Twitter): https://x.com/RayFernando1337

#GeminiPro #Gemini31Pro #GoogleAI #AIcoding #SpaceTimeDB #ThreeJS #OpenClaw #multiplayer #gamedev #livestream #programming #vibecoding

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