Mega Man X6 - Blaze Heatnix stage - Xtreme mode, no damage/weapons, Black Zero

Описание к видео Mega Man X6 - Blaze Heatnix stage - Xtreme mode, no damage/weapons, Black Zero

Oi Bandicam, If you could stop magically adding lag and noise to my replays, that´d be great.

So I actually started working on this challenge while I was doing the Pharaoh Man MI video, there are only so many times you can fail a run with 2 or 3 shots left (thankfully never 1 left), without taking a break -yes, to take a break from a hard challenge, I do another challenge X^P-, but since this was supposed to be an enjoyable experience, I made things just a bit easier for myself (for reasons I´ll explain later) hence why I´m using parts, namely Jumper & Hyper Dash, and also the fact that Zero is sporting his black armor just to save me from having to farm Dynamo in Blizzard Wolfgang´s stage for half an hour to get an extra slot for the Saber Plus; and yes, I noticed a couple of lag spikes and noise here and there but I´ve already replaced the replay on my emulator, so there´s nothing I can do about it. :^/

Regarding the stage, let´s start from the beggining, the first Nightmare Snake is arguably the 2nd hardest, honestly if the terrain was all flat it would be easier, those "hiding spots" are virtually useless since the accuracy on the snakes is remarkable; also because you could land on a bad spot that would screw the next jump you had planned due to the irregular terrain. BTW its shots seem to depend on a global timer.

The next lil´ segment is the only part that actually resembles a stage, it has some fire traps(?) that shoot in bursts of 4 and some cruelly placed nightmares -that one nightmare at 1:05 is the real boss of the stage, it single handedly caused the most runs to end, other than the first snake-, but with a bit of planning and occasionally some improvisation is not THAT bad, in fact is somewhat decent/fun.

The 2nd snake might be the 2nd easiest thanks to the open terrain, its biggest problem is thanks to its global timer dependant shots, if you arrive at a bad moment it can make you fail via cheap shot.

The 3rd snake is at the middle of the difficulty spectrum, it´s a pretty open space and its attack is on another global timer, there´s only one problem, those nightmares, WHY DO THEY HAVE TO RESPAWN?! even if they dropped souls they would still do it, I don´t get it, is this the X series or am I playing on an NES? If they weren´t there this one would easily be the 2nd easiest, just pick your battles carefully; I went here becuase most players choose the lower path, I just wanted to show this one up.

The 4th snake... Oh boy...
Instant death hazard: Check
Horribly positioned nightmares: Check
Autoscrolling wonkiness: Check
No room to manuver: Check
Awkward as all hell to hit: Check
Need I say more? Kill this thing ASAP otherwise it will reach those nightmares at the top and you know what´s next, failure, it seems it CAN only fire each time it´s on its highest points so that´s less randomness involved; worst part is, even when you destroy it, you still have to deal with the nightmares, this is why I used parts, you have to get to them as fast as possible and hurt them as much as possible, if they teleport is over, don´t even try to predict or react to them, muda da! You have no idea how exciting is to get past this point.

The last snake is what I would consider the only well designed one, and it suffers from it. it attacks similary to the last one and believe or not it ended one attempt when I dashed into it, not my best move. :´^P

Fortunately the Winged Dragon of Ra isn´t a hard boss but it isn´t free either, if you don´t wanna take your chances with floating lava, stay on the ground before he´s about to summon it. I don´t really know what makes him shoot rocks but I´m glad he spammed them, when he´s low on HP Ultra Mega Chicken activates his special ability and special summons 1 "The Winged Dragon of Ra - Sphere Mode" ignoring its summoning conditions, which adapted to this game means he flies across the screen 3 times while yelling "Goddobādo". Waiting for this damned attack actually costed me 3 attemps so I´m glad he felt particulary cooperative this run.

As a bonus I showed that even the Blade Armor giga attack can 1HKO each and every one of these things, the 3rd one being the hardest to pull off, I feel like this attack has a bad reputation and while it´s certainly outclassed, is far from bad, as a side note, I find interesting there aren´t sprites for it while sliding down a wall yet the charged saber attack has.

This took about 14 hrs to get done but keep in mind most runs ended after 2 or 5 minutes in, have I proceeded to kill Heatnix as soon as I got to him It woulda been just 8 hrs, but you know me, I have to show his desperation move, it´s a good thing this theme is amazing, heck, it even is my alarm tune, I might try this without a single part in the future to get the true difficult experience but in the meantime, enjoy this run where I got almost all the good looking moves I wanted, thank you for dropping by, see you next video. ;^D

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