General Lost Woods SRM Tutorial - Ocarina of Time (read description)

Описание к видео General Lost Woods SRM Tutorial - Ocarina of Time (read description)

Edit: Realized I totally forgot to explain what the actor heap is at all. My bad! The actor heap is simply a region of the games memory that is reserved for loading actors in to (actors are generally anything not part of the scene map, so NPCs, collectibles, breakables, etc). This is very easy to visualize because of the heap visualization script used in the video.

Some other things: Make sure you're on the correct version for your SRM. Generally, all SRMs are made for 1.2 unless otherwise specified. Also no SRM that you'll see videos of will work on Switch version (unless it's specified).

Angle watch: 0x801DB3A6

Savestates superslide setups:
Bombs:    • Rhythm-based setup for most Lost Wood...  
Chus:    • Rhythm-based setup for most Lost Wood...  

Link to the OoT Discord:   / discord  

If you wanna mess around yourself with this (I recommend this), download Bizhawk and MrCheeze's Lua script: https://github.com/MrCheeze/zelda64-h...

Thanks Savestate and Corpser for helping out with general feedback for this video :)

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