Start the Monte Palma series here: • Monte Palma: Season One (Cities Skylines 2...
A fire on July 17, 1951 reshaped Puerto del Lodo. In this Cities: Skylines 2 (CS2) build, I recreate that history on the map—using hyper-realistic detailing to show how a small coastal refinery town boomed under CENPAL and slipped into urban decay. This isn’t just lore; it’s a practical, step-by-step city builder walkthrough on turning narrative into believable streets, docks, housing blocks, and industry.
You’ll see how I block out the port, stage mid-century fuel infrastructure, and layer 1960s–80s growth: concrete apartments, modest refinery tanks, weathered waterfronts, and the textures of decline—grime passes, decals, clutter logic, uneven pavement, patched facades, tangled utility lines, and lived-in sidewalks. I match every scene to the timeline (black-and-white 1950s “archive” looks into 1970s–80s color) so the city’s form follows the story: billboards, slogans, small markets, and a skyline that glows at night—but reaches no one.
If you’re after realistic city building in Cities: Skylines II, this episode focuses on:
– translating historical research into a CS2 layout,
– micro-detailing for believable slums and aging port districts,
– industrial storytelling (refinery siting, tank scale, service roads),
– composition and camera work for cinematic shots,
– pacing a build so neighborhoods evolve across decades.
Whether you call it a realism build, a detailing tutorial, or long-form worldbuilding, the goal is the same: make Monte Palma feel like a place you could walk through—humid air, salt on the docks, cracked concrete underfoot, lights still burning at night.
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00:00:00 1951, Puerto del Lodo Fire
00:03:38 Episode Overview
00:07:42 Creating Slum District
00:24:09 Realistic Slum Detailing
00:32:37 Adding Street Vendors
00:39:39 Detailing Derelict Warehouses
00:45:50 Creating Boulevard Park
00:51:58 Closing Cinematics
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