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Medieval II: Total War is a turn-based strategy and real-time tactics video game, the sequel to 2002's Medieval: Total War and the fourth game in the Total War series by Creative Assembly. It was released on 10 November 2006 for Windows. On 14 January 2016, the game was released for macOS and Linux as Medieval II: Total War Collection which includes the Kingdoms expansion pack.[1] The game is set between the years 1080 and 1530. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.
Campaign
The campaign allows the player to play as a faction from the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities.
Settlements
Each faction begins with at least one settlement and must conquer others in order to continue growing. Unlike previous Total War titles, there are two kinds of settlements, each with different advantages and disadvantages: cities and castles. Castles have better defensive capabilities and have access to a larger selection of soldiers including cavalry, infantry, and missile troops most of which can only be obtained through castles, and for the most part are superior to city troops in terms of abilities, morale, and combat statistics. However, castles generate less income, cannot train as many agents as cities, and have no access to higher civilian technologies such as taverns, markets, and buildings related to law and health such as town halls, and the eastern Bimaristan. Cities generate much larger income and are technological centres of a faction, but are more difficult to defend and only have access to militia troops, which are generally inferior to those trained at castles except for a select few unique units. A small number of militia troops, stationed in the city where they have been trained, can have the benefit of no upkeep cost, that cost being a great burden on the economy of a faction throughout the game. Players may convert a settlement to a different type, although larger cities may not be converted into castles.
Characters
Each faction has a ruling family. Once male family members come of age at 16, they act as units that can be used to govern settlements and lead armies in battle as generals. Each character has attributes that determine his prowess in both. A character's actions can affect his attributes - for example, a general who routinely kills prisoners of war and exterminates captured settlements may see his "dread" increase, making him frightening to foes; a general who prefers to release prisoners and occupy settlements may instead increase his "chivalry", making his own troops braver.
Factions
There are twenty-two factions, of which seventeen are playable in the Campaign game, although only five are playable in the beginning: The Kingdoms of England, France and Spain; the Holy Roman Empire as well as the Republic of Venice. The other factions may be unlocked one at a time, as soon as the player has defeated that faction in the campaign by conquering all their settlements including occupied temporary forts or by killing off the entire royal family of that faction, regardless of whether the player wins the entire campaign or not. The unlockable factions may be unlocked all at once by winning the short or long campaign as one of the five initially available factions, and include Portugal, Scotland, the Moors, Egypt, the Turks, the Byzantine Empire, the Kingdom of Sicily, Duchy of Milan, Denmark, Novgorodian Russians, Poland, and Hungary. The only factions that cannot be played are the Papal States, the Mongols, the rebels, the Aztecs, and the Timurids.
Religion
Each faction follows one of three official and organized religions: Catholicism, Orthodox Christianity, or Islam. Every province can have followers of each religion, as well as Pagans and Heretics.To reduce this, players can use the aforementioned Priests and Imams.The Pope can also call Crusades against certain settlements.The Islamic equivalents are Jihads, which can be called by players every few turns, as long as they have an Imam.
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