Logo video2dn
  • Сохранить видео с ютуба
  • Категории
    • Музыка
    • Кино и Анимация
    • Автомобили
    • Животные
    • Спорт
    • Путешествия
    • Игры
    • Люди и Блоги
    • Юмор
    • Развлечения
    • Новости и Политика
    • Howto и Стиль
    • Diy своими руками
    • Образование
    • Наука и Технологии
    • Некоммерческие Организации
  • О сайте

Скачать или смотреть Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm).

  • metalslaw
  • 2024-09-28
  • 118
Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm).
PCGameFrostpunk
  • ok logo

Скачать Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm). бесплатно в качестве 4к (2к / 1080p)

У нас вы можете скачать бесплатно Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm). или посмотреть видео с ютуба в максимальном доступном качестве.

Для скачивания выберите вариант из формы ниже:

  • Информация по загрузке:

Cкачать музыку Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm). бесплатно в формате MP3:

Если иконки загрузки не отобразились, ПОЖАЛУЙСТА, НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если у вас возникли трудности с загрузкой, пожалуйста, свяжитесь с нами по контактам, указанным в нижней части страницы.
Спасибо за использование сервиса video2dn.com

Описание к видео Frostpunk 1 - New "TRUE Double shift for hunters" exploit (8am start instead of 3pm).

This exploit frees up 14 out of 15 of hunters on a hunters hut for use as workers from 8am, for the full day.

UPDATE : This works on day 1 (as indicated in the video), because the additional hunters added after midnight, don't get off the map before the lead hunter completes the hunt... (not because he enters hunting mode, and they are added after, but because it takes 7 hours to slog through the snow).

This means that when you start having roads out from the center (say day 2/3), the additional hunters can use the roads to speed up their map exit. So adding hunters to the hunting party need to be delayed til 4.59am, to not make sure they don't make it off the map before lead hunter completes hunt. I haven't fully tested this yet timing, but that's what it looks like when I've tested this on later days, 4.21 had half the hunters make it off the map, and 4.59 in 2nd party none made it off (and lead hunter wasn't even in hunting mode status by then).

----
Cont, OP,

This only works if you time it correctly when adding them, and requires a lead hunter starting early enough.

Steps to replicate,
1. Assign 1 hunter to a hut before 6pm, so he will start his hunt at 6pm.

2. Wait until his status changes to Hunting at around midnight.

3. Add hunters at any point after then. Note, I haven't tested the upper bound of when you can add them, but it's probably 5am at the latest, but maybe all the way up until the hunt finishes at approx 6.30am. I personally tested adding ppl til 4.20am in the video...

5. All but the lead hunter will be in "Going to rest" status, once the hunt completes.

6. Unassign the 14 "Going to rest" status hunters from the hunters hut, and put them on a resource pile (for example).

7. They will start work again at 8am, lol.

Btw, yes, this is why you sometimes get a few "Going to rest" ppl from hunters huts overnight. This is the actual mechanism which determines, if the enter this mode after the hunt ends... Now I know, and we know, how and why this happens.

Cheers,
metal

Комментарии

Информация по комментариям в разработке

Похожие видео

  • О нас
  • Контакты
  • Отказ от ответственности - Disclaimer
  • Условия использования сайта - TOS
  • Политика конфиденциальности

video2dn Copyright © 2023 - 2025

Контакты для правообладателей [email protected]