Screw Tool explained in detail with basics to understand. Blender modeling Tutorial for beginners.

Описание к видео Screw Tool explained in detail with basics to understand. Blender modeling Tutorial for beginners.

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The Screw tool combines a repetitive Spin with a translation to generate a screw-like or spiral-shaped object. Utilize this tool for creating screws, springs, or shell-shaped structures (Sea shells, Wood Screw Tips, Special profiles, etc.).
The primary distinction between the Screw tool and the Screw Modifier is that the Screw tool can automatically calculate angular progressions using the basic profile angle. It can also adjust the Axis angular vector without the need for a second modifier (for example, using the Screw Modifier with a Bevel Modifier, Curve Modifier, etc.), resulting in a much cleaner approach for vertex distribution and usage.
This tool is effective with both open or closed profiles, as well as profiles closed with faces. You can use profiles like an open-edge part that is a component of a complete piece, as well as a closed circle or a half-cut sphere, which will also close the profile end.
Steps:
This number field specifies the number of extrusions for each 360-degree turn. The steps are evenly distributed by dividing 360 degrees by the given step count. The minimum value is 3, and the maximum is 256 (refer to Fig. Screw tools panel in Edit Mode).
Turns:
This number field specifies the number of turns to be executed. Blender adds a new full 360-degree turn for each incremental number specified. The minimum value is 1, and the maximum is 256 (refer to Fig. Screw tools panel in Edit Mode).
Center X, Y, Z:
These number fields specify the center of the spin. When the tool is first called, it copies the XYZ location (global coordinates) of the cursor in the 3D Viewport. You can adjust these coordinates interactively during the session or specify another place for the spin center using the Transform panel in the 3D Viewport. (refer to Fig. Screw tools panel in Edit Mode).
Axis X, Y, Z:
These three number fields range from (-1.0 to 1.0) and are clamped above those limits, corresponding to angular vectors from (-90 to 90) degrees. Blender adjusts the axis angular vectors based on your cursor location and object operation in the viewport. You can tweak these vectors to control the direction of the screw operation and adjust the angular vectors of the profile, bending it accordingly (refer to Fig. Screw tools panel in Edit Mode).
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