[Cinema 4D + Redshift TUTORIAL] Cross Section Rendering, Wipe On Off, With Edge Glow FX, No Plugins

Описание к видео [Cinema 4D + Redshift TUTORIAL] Cross Section Rendering, Wipe On Off, With Edge Glow FX, No Plugins

In this tutorial, you'll learn how to create cross-section renders with ANY 3d model in C4D, from scratch, using the Redshift Render Engine. Cross-section renders are a great way to showcase your 3d models and are useful for architecture visualization, 3d product renderings, and super stylized VFX + Motion Graphics.

With this setup, you'll be able to slice and dice your models in half, any way you want, independent of how dense the geometry is. PLUS, we'll learn how to create the awesome EDGE GLOW, which takes this effect to the next level.

This is an easy setup, using color ramps, plugged into the opacity, and color channels of the redshift standard material. Those ramps are then plugged into a vertex attribute node, that is linked to a vertex map tag, on your object. Then, a linear field is used on the tag, to give you full control of the wipe on / wipe off movement of the cross-section effect. If this sounds complex, no worries, I'm going to guide you every step of the way.

Programs used in this tutorial:
Cinema 4D 2023 + Redshift Render Engine

Much thanks for your support in Subscribing, Liking, and Commenting! I love to know what you think, and I'm glad to answer any questions you might have in the comments.

You can follow my work at the links below!

Behance: https://www.behance.net/kevinadams5
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My Music:   / kevin-adams-music  

Email me at: [email protected]

CHAPTERS:
00:00 Intro
00:30 Overview
01:00 Building The Cross-Section Material
03:15 Adding A Linear Field Controller
04:29 Adding Multiple Objects To The Cross-Section Build
04:48 Adding The Edge Glow Effect
06:03 Setting Up The Red Shift Camera
06:52 Changing The Glow Color
07:11 Using Models With Diffuse / Color Maps
09:48 Outro / Thanks For Subscribing!

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