Rise of Nations: Extended Edition: Toughest: The Entire World: Incans: 1) War Party

Описание к видео Rise of Nations: Extended Edition: Toughest: The Entire World: Incans: 1) War Party

Alright! Last campaign! Looks like I have War party, War party or War party to choose from. Guess I'll go with War Party....

This is a no card and no tribute run on the toughest difficulty setting. Read my descriptions for a bit of extra information on how I tackle each scenario.

Incas are chosen as they don't have as many benefits as other civilizations. I'll get extra wealth and resources but will have to continuously spam out units to win most of my battles.

This is a tricky campaign to try no cards and/or no tribute used as there may be alliances where I may need to ally with someone in order to progress. (I can't take on two toughest AI, even with cards...so an alliance is probably best) So let's see how far I can get without usign them.

The campaign is random, that is, every time you start a new one, the dominant civilizations will change every time, meaning the territories and alliances will also change every time. So, planning a specific route of territories to capture will be inconsistent.

Anyway, with War party, the goal is to defeat 25 enemy units. You want easy kills, such as citizens, scouts, merchants and caravans. With light cavalry and ranged cavalry being your strongest units, enemy archers and phalanx are also fair game provided you approach them properly.

In this map, there are farms on the outskirts of the main city. Look for farms with citizens for free/easy kills. Try to harass lumber camps and mines if there are none around the farms.

Try to take on the enemy army later, when you've secured all the easy kills. You'll get reinforcements sometime in the first 10 minutes, and with constant harassment and micromanagement, this scenario should be quickly completed.

Destroy the 25 enemy units to win.

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