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Скачать или смотреть [2.5.1 Beta] M6W5 Manato / M0W0 Jufufu / M0W1 Zhao vs. Wandering Hunter (120M HP)

  • onodera
  • 2025-11-16
  • 155
[2.5.1 Beta] M6W5 Manato / M0W0 Jufufu / M0W1 Zhao vs. Wandering Hunter (120M HP)
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Описание к видео [2.5.1 Beta] M6W5 Manato / M0W0 Jufufu / M0W1 Zhao vs. Wandering Hunter (120M HP)

PLEASE READ:

The current ability tracking on Zhao's 5th Basic Attack, Special EX, and Entry Skill (The automatic attack she does each time you switch to her WHEN the horizontal bar is FULL) are currently broken and thus whiff. They don't track, so if you were to activate any of these skills, she won't follow an enemy and locks that ability in that specific horizontal space.

On top of that, she receives a FREEZING POINT (or consumes 2 of them if there's 2 points, resulting in Either Veil activation) if the final hit of any of those ability (except Entry Skill. It doesn't give FREEZING POINT, only consumes them if there's 2) actually connects to an enemy. With this in mind, if you see me perform any of the aformentioned abilities, and I don't receive a FREEZING POINT (or consume all of them), then that means Zhao missed, resulting in failed activation of Either Veil and DPS loss.

Her Ultimate also has the potential to whiff on its FINAL HIT, but it automatically activates Either Veil whether it misses or not without consuming any FREEZING POINT. Although, it cannot interrupt bosses. At least at the moment.

Lastly, you're forced to use her Entry Skill the moment it's filled up and you switch to her. You can't do anything about it other than wait for the animation to finish. You can't even cancel it with her Ultimate either.

Overall very clunky, but hopefully the tracking problems are fixed sooner (Manato's Chain Attack and Assist Follow Ups still has the same problem even on release)

New sets aren't available yet; stuck with Proto Punk

DEADLY ASSAULT:
Boss: 2.3 Deadly Assault Phase 3 Wandering Hunter (120M HP) Current Live Version

Buff (Raging Waves): When an Agent with Rupture specialty has HP below 80%/50% of their Max HP, their attacks ignore 10%/25% of the enemy's Ice RES. When Agents activate or extend an Ether Veil, the whole squad's Sheer DMG increases by 20%, CRIT DMG increases by 30% for 20s, repeated triggers reset the duration

TFXXII - Arise

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