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Скачать или смотреть The Warriors (PS2) - King of the Hill (9v9) - The Vicimus vs. The Malicious (CUSTOM GANG)

  • SPY_HAUNTED
  • 2025-10-10
  • 71
The Warriors (PS2) - King of the Hill (9v9) - The Vicimus vs. The Malicious (CUSTOM GANG)
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Описание к видео The Warriors (PS2) - King of the Hill (9v9) - The Vicimus vs. The Malicious (CUSTOM GANG)

The Vicimus & The Malicious are getting over on the top but it goes wrong at all. Yes the clone group makes more tougher than I thought.

Note:
The Vicimus & The Malicious is a custom gang made by me and part of unofficial organization on Slippy's Music Elemental which it's fan-made organization by me.
Like in The Strikers vs. The Hi-Hats video, It is almost getting draw for this. (A Draw triggers when both got in 100.)

Memory Mods (.PNACH):
Some characters is now changed movesets.
Some characters are in active of weapon spawns. (example: Spazz & Calvin carrying an Hockey Stick.)
Some character ranks & defense bytes are modified but not all of them. (example: Lafonda, Lemmy & Deke.) [Note: This character ranks change may lead to unable to play AOTN when targeting someone then it's crashes due to the changes somehow. It is recommended that you do not change it.]
Soldier Numbers are now modified to 9. (affects on all modes but Survival is useless due to player command is disabled and cannot be followed your warparty. In Burner Battle mode, If you have Flash. You can revive them if your warparty is downed.)
Weapon stats are modified. (example The Dealer's Knife is unbreakable.)
Flash take & Rage Filter FX is now removed. (maybe, affects to the Screen Blur, possibly.) [fully 2 player code function]
Lower Tempo Sound during Rage Mode is now set to normal sound effect which is set to 0 bytes. (except Flash Head effect & Game Over effect.) [The reason why it is muted on pinning dialogue on player except to them because of that.]
Rage color screen is set to all code 128 = 80 in hex. [fully 2 player code function]
Screen Blur is now set to 0 byte (maybe). (affects to Flash take & Rage Filter FX.) [fully 2 player code function]
Flash, Spray & Handcuffs Key are in active. (I don't take some Flash due to it's Rumble Mode is involved also Handcuff Keys is nothing to use which is useless.)
Instant Rage Fill causes 1 hit getting full which is waiting for use about short seconds.
Cutscene Fade Removal is in active. (which is useless in Have Mercy mode that won't able to control including Writer's Block & Destroyed.) [Make sure to set patch=0 on 20F5E1D4 but not 20F5E1D8 code to fix if not work try restart your level.]
Game Speed is now frozen to normal speed. (Improved code.)
Spray Paint Color is now Rainbow color. (Thanks to ‪@blaykay-4797‬)
HUD always show is active except Radars. (Only Story mode.) [fully 2 player code function]
Player name color is set to 1 byte. (0 = Disabled | Black color, 1 = Enabled | Red/Yellow color.) [fully 2 player code function]
HUD player name is now Rainbow same on Spray Color. (Once again author by ‪@blaykay-4797‬ & fully 2 player coded by me.)
RGB Environment Brightness: Front Model & Back Model sets to 0.21.
RGB Environment Brightness: Top Model sets to 21.
RGB Environment Brightness: Map sets to 0.09.
AI fixer enabled. (I use the moveset swap which is fixed on Unleash the Fury mess.)
AI frequency is now adjusted to Warrior/New Blood or edited myself which it's considered to be overpowered.
Bosses are now in adjusted their heights as according the Story Mode. (Corn on the Cobb! by ‪@blaykay-4797‬.)
Some hats are now added to Warriors & Lemmy. (example: Cochise is now wearing on Big Moe hat but not on Flashback variant.)
Some hats are now removed due to Movie Accurate Mod is in active on textures. (example: Workers peds & Grimes, except on Reggie Styles due to Plainsmen hat texture is active.)
Some hats are now swapped by Hornet's Hat to Maurice & Hornet is no longer wear the hat due to Movie Accurate Mod is in active on textures.

Texture mod uses (for credit):
Bl4ckH4nd for the HD textures.
‪@blaykay-4797‬ (Pause menu textures, Movie Accurate Injured Diego model.)
Blakeline (‪@Interblake‬) for the Original Xbox level building textures.
​‪@EL-LOWCO‬ (Upscaled Xbox characters*, almost all loadscreens & The Lizzies intro)
cool monkey | Kazem | madanionyoday_691 for the Custom Misc. Textures. (Riffs & Movie Accurate (kinda or idk) Rogues V1)
‪@MEKK01‬ & ‪@GekiPurple‬ (Beta Warriors tag*, Gangs + Warriors intro* & ghost model*, HUD Icons* (with hood337) & Movie Accurate texture** for PS2.) [also it is not counted to the Custom Misc. Textures.]
(*) - This marker is adjusted on opacity, edited or upscaled.
‡ - This marker contains deleted/archived textures example: Plainsmen (with 50% opacity = 128.)
(**) - This marker is both combined with (*) & ‡.
All of the textures are in 128 opacity (50%) but except on Upscaled Xbox character textures.

Recorded: HUAWEI MatePad 11.5" with iPEGA PG-9129 & Performance Mode on.
App: AetherSX2
Information this device:
Chipset of RAM: Qualcomm SM7450-AB Snapdragon 7 Gen 1 (4 nm)
CPU: Octa-core (1x2.4 GHz Cortex-A710 & 3x2.36 GHz Cortex-A710 & 4x1.8 GHz Cortex-A510)
GPU: Adreno 644
Version: HarmonyOS 3.1
RAM: 6GB
ROM: 128GB
Sound: System without microphone

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