DEAD CELLS — ALL BOSSES (5BC, no damage, OP survival build)

Описание к видео DEAD CELLS — ALL BOSSES (5BC, no damage, OP survival build)

Guys! Let me explain right away why I don't use kill rhythm. If you look closely, you will see that the spear of the hand of king often deals damage to bosses with several "ticks", most likely, this is due to the slow animation of blows. That is why, when I take the rhythm of the battle and thereby accelerate my attacks, my DPS decreased significantly (by one and a half or two times) and this has already been tested by me on tests. Moreover, I don't see the point of taking up a whole mutation slot just to speed up the first attack.

I was also asked why I don't use the same build through brutality, because in that case the "payback" mutation would increase my damage by 15-20% more, while the legendary spear of the king's right hand would turn red. The thing is that I can't play without a boy axe)

And what about softdef? I really don't understand the essence of this mechanics. If you can't deal more than 15% HP to most bosses, why did I kill the giant with four blows (in fact, each attack took him 30-35% hp). I have an assumption that softdef initially blocks one-time weapon damage, and then the cut damage can be enhanced with the help of affixes (+80% damage to sent enemies, etc.) and buffs (corrupted power and face flask), which allows you to increase damage to 40% per hit.

(There was a strange bug with the music in the Collector's cutscene, I don't know what it's related to)

00:00 — The Concierge
00:29 — Mama Tick
01:21 — Death
01:58 — Conjunctivius
03:14 — The Time Keeper
03:54 — The Scarecrow
04:16 — The Giant
04:50 — Medusa
05:06 — The Hand of the King
05:40 — The Servants
08:42 — The Queen
09:16 — Drakula
10:16 — The Collector

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