Game Design Analysis: Carrington Institute (Hub World + Mission) - Perfect Dark

Описание к видео Game Design Analysis: Carrington Institute (Hub World + Mission) - Perfect Dark

My analysis of Carrington Institute from Perfect Dark on the N64. I talk about it both as a hub world and as a mission later in the game. You'll also see my playthrough of the mission on Perfect Agent difficulty at the end!

I had to record parts of the script over multiple days, so my voice will sound different in different parts. I'm not very good at controlling my voice for video yet.

I recorded the game's music straight from my copy of the game with a capture card. While recording Alien Conflict, I forgot to close Facebook, so you'll hear a couple of Facebook messages when that song is playing. I didn't catch those when proof-watching because I probably thought I was actually getting messages... so, sorry if this video makes you check Facebook unnecessarily ;)

Other relevant videos:

What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc (by Design Doc)
   • What Makes a Great Hub World? - How M...  

The Hidden Purpose of Hub Worlds (by Adam Millard)
   • The Hidden Purpose of Hub Worlds  

Hub World Level Design, What is it? (by Level Design Lobby)
   • Hub World Level Design, What is it?  

Hub World Tips (by Craig Perko)
   • Hub World Tips  

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