🔴 Phase 2: Create Engine, Player Item • Cannon 3 • XNA and C# Game Development • MonoGame • (Pt. 60)

Описание к видео 🔴 Phase 2: Create Engine, Player Item • Cannon 3 • XNA and C# Game Development • MonoGame • (Pt. 60)

Learn XNA (MonoGame) C# Programming - Cannon 3 - Phase 2: Create Engine + Player Item.

This video shows you how to create your engine and allows you to move a character around within your game.

Cannon 3 is the culmination of everything you will have learned throughout Volume 1 of XNA Xtreme 101. In this project, you will recreate the Cannon game using XNA.

Have you ever been interested in creating your own games ? This first volume covers nearly 30 hours of lecture and is specially geared toward the first-time programmer interested in creating games for the PC and Xbox 360 platforms.

This 68-part XNA C# tutorial provides a full introduction to all the basic fundamentals and core concepts of XNA C# for beginners. Learn how to code - learn XNA / C# programming the easy way.

Enter the world of object-oriented programming as a beginner, or expand your programming knowledge with an XNA C# full course taught by top-rated instructors. Apart from teaching you the fundamental programming concepts using XNA C# programming, this course also covers the tools, how to write code, debug features, explore customizations, and start writing programs right away. It's one of the best courses to learn XNA C# programming with so many tips, examples, and exercises.

Note: Even though this is a legacy XNA / C# tutorial, it is still one of the best XNA / C# full courses available with a focus on XNA / C# for beginners.

The next video in this XNA / C# full course (Part 61 of 68) is:    • 🔴 Phase 3: Mechanics, Set Up Skeleton...  

The playlist to this XNA / C# full course is available at:    • 🔴 XNA / MonoGame / C# (Beginners)  

Disclaimer: I don't own the rights to the content provided in this video. All credit to the respective owners.

This video was created by 3D Buzz and is now available to you for free.

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