Bottle Grotto, Design & UI Limitations - Dungeon Design in Zelda (LANS/DX)

Описание к видео Bottle Grotto, Design & UI Limitations - Dungeon Design in Zelda (LANS/DX)

Bottle Grotto is the second dungeon in Link's Awakening, and while Tail Cave stuck the landing as the game's tutorial and introductory dungeon, Bottle Grotto ends feeling somewhat lacking as a follow up. But the biggest issue it faces is somewhat of a distillation of a larger issue with the game overall.
Come explore!


As an alternative to Super Chats, you can support the channel directly with contributions and tips at:
https://streamlabs.com/captburgerson/tip
--------------------------
Or sign up as a YouTube channel member or on Patreon to gain early access to all new videos at:
   / @captburgerson  
or
  / captburgerson  
--------------------------
Feel free to hop in to the Burger DISCORD and chat with cool peeps:
  / discord  
--------------------------
Burger MERCH now exists! Check it out ONLY at:
https://captburgerson.threadless.com
--------------------------

A Song used in this video is courtesy of Mikel / GameChops.
Specifically the track "Tal Tai Heights"
Please go support the artist, they make amazing music.
https://mikeljakobi.bandcamp.com

--------------------------

TIME STAMPS:
0:00 - Intro
0:30 - Before the Dungeon
2:03 - Dungeon Themes and Navigation
12:39 - The Dungeon Boss
14:41 - Conclusion


#linksawakening #zelda #legendofzelda

Комментарии

Информация по комментариям в разработке